Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4VPrimitiveScorer.hh
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28
29#ifndef G4VPrimitiveScorer_h
30#define G4VPrimitiveScorer_h 1
31
32class G4Step;
33class G4HCofThisEvent;
35#include "globals.hh"
36#include "G4VSDFilter.hh"
38
39// class description:
40//
41// This is the base class of the sensitive detector which owns
42// only one hits collection.
43// A concrete class object derived from this base class can be
44// used either as a sensitive detector or to be registered to
45// G4MultiFunctionalDetector to define multiple functionalities.
46//
47//
48
50{
52
53 public: // with description
54 G4VPrimitiveScorer(G4String name, G4int depth=0);
55 virtual ~G4VPrimitiveScorer();
56
57 protected: // with description
59 // This is the method must be implemented in each concrete class.
60
61 virtual G4int GetIndex(G4Step*);
62 // This is a function mapping from copy number(s) to an index of
63 // the hit collection. In the default implementation, just the
64 // copy number of the physical volume is taken.
65
66 public: // with description
68 // This method returns the ID of its hitsCollection. This mehod
69 // gives valid value only after it is registered to G4MultiFunctionalDetector
70 // and the G4MultiFunctionalDetector is registered to G4SDManager.
71
72 virtual void Initialize(G4HCofThisEvent*);
73 virtual void EndOfEvent(G4HCofThisEvent*);
74 virtual void clear();
75 virtual void DrawAll();
76 virtual void PrintAll();
77 // These five methods are exactly identical to those in G4VSensitiveDetector.
78 // These methods are invoked by G4SDManager through G4MultiFunctionalDetector.
79
80 void SetUnit(const G4String& unit) { unitName = unit; }
81 const G4String& GetUnit() const { return unitName; }
82 G4double GetUnitValue() const { return unitValue; }
83
84 protected:
85 void CheckAndSetUnit(const G4String& unit,const G4String& category);
86
87 protected:
95
96 public: // with description
97 // Set/Get methods
99 { detector = d; }
101 { return detector; }
102 inline G4String GetName() const
103 { return primitiveName; }
104 inline void SetFilter(G4VSDFilter* f)
105 { filter = f; }
106 inline G4VSDFilter* GetFilter() const
107 { return filter; }
108 inline void SetVerboseLevel(G4int vl)
109 { verboseLevel = vl; }
110 inline G4int GetVerboseLevel() const
111 { return verboseLevel; }
112
113 private:
114 inline G4bool HitPrimitive(G4Step*aStep,G4TouchableHistory*ROhis)
115 {
116 if(filter)
117 { if(!(filter->Accept(aStep))) return false; }
118 return ProcessHits(aStep,ROhis);
119 }
120
121 protected:
122 G4VSolid* ComputeSolid(G4Step* aStep, G4int replicaIdx );
123 // Get the solid at current depth, ensuring it's correct by
124 // calling a parameterisation is called if it's that volume type
126 // Same as above -- using stored replica number
127
128 protected:
129 G4int fNi, fNj, fNk; // used for 3D scorers
130 public:
131 inline void SetNijk(G4int i,G4int j,G4int k)
132 { fNi = i; fNj = j; fNk = k; }
133};
134
135#endif
136
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
Definition: G4Step.hh:62
virtual void DrawAll()
void SetUnit(const G4String &unit)
virtual void Initialize(G4HCofThisEvent *)
virtual G4int GetIndex(G4Step *)
void SetMultiFunctionalDetector(G4MultiFunctionalDetector *d)
virtual void PrintAll()
G4VSDFilter * GetFilter() const
void SetNijk(G4int i, G4int j, G4int k)
virtual void EndOfEvent(G4HCofThisEvent *)
void SetFilter(G4VSDFilter *f)
G4String GetName() const
G4MultiFunctionalDetector * GetMultiFunctionalDetector() const
void SetVerboseLevel(G4int vl)
G4VSolid * ComputeSolid(G4Step *aStep, G4int replicaIdx)
const G4String & GetUnit() const
G4MultiFunctionalDetector * detector
virtual G4bool ProcessHits(G4Step *, G4TouchableHistory *)=0
G4int GetCollectionID(G4int)
G4int GetVerboseLevel() const
void CheckAndSetUnit(const G4String &unit, const G4String &category)
G4double GetUnitValue() const
G4VSolid * ComputeCurrentSolid(G4Step *aStep)
virtual G4bool Accept(const G4Step *) const =0