46 :
G4VSDFilter(name),fLowEnergy(elow),fHighEnergy(ehigh)
55 if ( kinetic < fLowEnergy )
return FALSE;
56 if ( kinetic >= fHighEnergy )
return FALSE;
68 <<
" HighE " <<
G4BestUnit(fHighEnergy,
"Energy")
G4GLOB_DLL std::ostream G4cout
void SetKineticEnergy(G4double elow, G4double ehigh)
virtual ~G4SDKineticEnergyFilter()
G4SDKineticEnergyFilter(G4String name, G4double elow=0.0, G4double ehigh=DBL_MAX)
virtual G4bool Accept(const G4Step *) const
G4double GetKineticEnergy() const
G4StepPoint * GetPreStepPoint() const