37{
39
45 }
46
47
48
49
51
53 {
55 G4cout <<
"G4RPGAntiProtonInelastic::ApplyYourself called" <<
G4endl;
57 G4cout <<
"target material = " << targetMaterial->
GetName() <<
", ";
60 }
61
62
63
64
68 modifiedOriginal = *originalIncident;
69
71 ek += tkin;
74 G4double p = std::sqrt( std::abs((et-amas)*(et+amas)) );
76 if( pp > 0.0 )
77 {
80 }
81
82
83
85 ek -= tkin;
87 et = ek + amas;
88 p = std::sqrt( std::abs((et-amas)*(et+amas)) );
90 if( pp > 0.0 )
91 {
94 }
97 targetParticle = *originalTarget;
100 G4bool incidentHasChanged =
false;
101 G4bool targetHasChanged =
false;
102 G4bool quasiElastic =
false;
106
109
112 Cascade( vec, vecLen,
113 originalIncident, currentParticle, targetParticle,
114 incidentHasChanged, targetHasChanged, quasiElastic );
115 else
116 quasiElastic = true;
117
119 originalIncident, originalTarget, modifiedOriginal,
120 targetNucleus, currentParticle, targetParticle,
121 incidentHasChanged, targetHasChanged, quasiElastic );
122
124 currentParticle, targetParticle,
125 incidentHasChanged );
126
127 delete originalTarget;
129}
G4GLOB_DLL std::ostream G4cout
G4ParticleDefinition * GetDefinition() const
void Initialize(G4int items)
void SetStatusChange(G4HadFinalStateStatus aS)
void SetEnergyChange(G4double anEnergy)
void SetMomentumChange(const G4ThreeVector &aV)
const G4Material * GetMaterial() const
G4double GetTotalMomentum() const
const G4ParticleDefinition * GetDefinition() const
G4double GetKineticEnergy() const
const G4LorentzVector & Get4Momentum() const
G4HadFinalState theParticleChange
const G4String & GetName() const
G4double EvaporationEffects(G4double kineticEnergy)
G4double Cinema(G4double kineticEnergy)
G4DynamicParticle * ReturnTargetParticle() const
G4double GetPDGMass() const
const G4String & GetParticleName() const
void CalculateMomenta(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4DynamicParticle *originalTarget, G4ReactionProduct &modifiedOriginal, G4Nucleus &targetNucleus, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool quasiElastic)
void SetUpChange(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged)
void SetMomentum(const G4double x, const G4double y, const G4double z)
G4double GetKineticEnergy() const
G4ThreeVector GetMomentum() const
void SetSide(const G4int sid)
void SetKineticEnergy(const G4double en)