Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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#include <Point3D.h>
Public Member Functions | |
Point3D ()=default | |
Point3D (float x1, float y1, float z1) | |
Point3D (const float *a) | |
Point3D (const Point3D< float > &)=default | |
Point3D (Point3D< float > &&)=default | |
Point3D (const BasicVector3D< float > &v) | |
~Point3D ()=default | |
Point3D< float > & | operator= (const Point3D< float > &)=default |
Point3D< float > & | operator= (const BasicVector3D< float > &v) |
Point3D< float > & | operator= (Point3D< float > &&)=default |
float | distance2 () const |
float | distance2 (const Point3D< float > &p) const |
float | distance () const |
float | distance (const Point3D< float > &p) const |
Point3D< float > & | transform (const Transform3D &m) |
Public Member Functions inherited from HepGeom::BasicVector3D< float > | |
BasicVector3D (float x1, float y1, float z1) | |
BasicVector3D (const BasicVector3D< float > &)=default | |
BasicVector3D (const BasicVector3D< float > &v) | |
BasicVector3D (BasicVector3D< float > &&)=default | |
virtual | ~BasicVector3D ()=default |
operator float * () | |
operator const float * () const | |
operator CLHEP::Hep3Vector () const | |
BasicVector3D< float > & | operator= (const BasicVector3D< float > &)=default |
BasicVector3D< float > & | operator= (BasicVector3D< float > &&)=default |
BasicVector3D< float > & | operator+= (const BasicVector3D< float > &v) |
BasicVector3D< float > & | operator-= (const BasicVector3D< float > &v) |
BasicVector3D< float > & | operator*= (double a) |
BasicVector3D< float > & | operator/= (double a) |
float | operator() (int i) const |
float & | operator() (int i) |
float | operator[] (int i) const |
float & | operator[] (int i) |
float | x () const |
float | y () const |
float | z () const |
void | setX (float a) |
void | setY (float a) |
void | setZ (float a) |
void | set (float x1, float y1, float z1) |
float | perp2 () const |
float | perp2 (const BasicVector3D< float > &v) const |
float | perp () const |
float | perp (const BasicVector3D< float > &v) const |
float | rho () const |
void | setPerp (float rh) |
float | mag2 () const |
float | mag () const |
float | r () const |
float | phi () const |
float | theta () const |
float | cosTheta () const |
float | getR () const |
float | getPhi () const |
float | getTheta () const |
void | setMag (float ma) |
void | setR (float ma) |
void | setPhi (float ph) |
void | setTheta (float th) |
float | pseudoRapidity () const |
float | pseudoRapidity () const |
double | pseudoRapidity () const |
float | eta () const |
float | getEta () const |
void | setEta (float a) |
void | setEta (float a) |
void | setEta (double a) |
float | dot (const BasicVector3D< float > &v) const |
BasicVector3D< float > | cross (const BasicVector3D< float > &v) const |
float | angle (const BasicVector3D< float > &v) const |
float | angle (const BasicVector3D< float > &v) const |
double | angle (const BasicVector3D< double > &v) const |
BasicVector3D< float > | unit () const |
BasicVector3D< float > | orthogonal () const |
BasicVector3D< float > & | rotateX (float a) |
BasicVector3D< float > & | rotateX (float a) |
BasicVector3D< double > & | rotateX (double a) |
BasicVector3D< float > & | rotateY (float a) |
BasicVector3D< float > & | rotateY (float a) |
BasicVector3D< double > & | rotateY (double a) |
BasicVector3D< float > & | rotateZ (float a) |
BasicVector3D< float > & | rotateZ (float a) |
BasicVector3D< double > & | rotateZ (double a) |
BasicVector3D< float > & | rotate (float a, const BasicVector3D< float > &v) |
BasicVector3D< float > & | rotate (float a, const BasicVector3D< float > &v) |
BasicVector3D< double > & | rotate (double a, const BasicVector3D< double > &v) |
Additional Inherited Members | |
Public Types inherited from HepGeom::BasicVector3D< float > | |
enum | |
Protected Member Functions inherited from HepGeom::BasicVector3D< float > | |
BasicVector3D () | |
Protected Attributes inherited from HepGeom::BasicVector3D< float > | |
float | v_ [3] |
Related Functions inherited from HepGeom::BasicVector3D< float > | |
std::ostream & | operator<< (std::ostream &, const BasicVector3D< float > &) |
std::ostream & | operator<< (std::ostream &, const BasicVector3D< double > &) |
std::istream & | operator>> (std::istream &, BasicVector3D< float > &) |
std::istream & | operator>> (std::istream &, BasicVector3D< double > &) |
BasicVector3D< float > | operator+ (const BasicVector3D< float > &v) |
BasicVector3D< float > | operator+ (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
BasicVector3D< double > | operator+ (const BasicVector3D< double > &v) |
BasicVector3D< double > | operator+ (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
BasicVector3D< float > | operator- (const BasicVector3D< float > &v) |
BasicVector3D< float > | operator- (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
BasicVector3D< double > | operator- (const BasicVector3D< double > &v) |
BasicVector3D< double > | operator- (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
BasicVector3D< float > | operator* (const BasicVector3D< float > &v, double a) |
float | operator* (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
BasicVector3D< float > | operator* (double a, const BasicVector3D< float > &v) |
BasicVector3D< double > | operator* (const BasicVector3D< double > &v, double a) |
double | operator* (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
BasicVector3D< double > | operator* (double a, const BasicVector3D< double > &v) |
BasicVector3D< float > | operator/ (const BasicVector3D< float > &v, double a) |
BasicVector3D< double > | operator/ (const BasicVector3D< double > &v, double a) |
bool | operator== (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
bool | operator== (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
bool | operator!= (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
bool | operator!= (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
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default |
Default constructor.
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inline |
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inlineexplicit |
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Copy constructor.
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default |
Move constructor.
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inline |
Constructor from BasicVector3D<float>.
Definition at line 67 of file Point3D.h.
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default |
Destructor.
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inline |
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inline |
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inline |
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inline |
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inline |
Assignment from BasicVector3D<float>.
Definition at line 79 of file Point3D.h.
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default |
Assignment.
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default |
Move assignment.
Point3D< float > & HepGeom::Point3D< float >::transform | ( | const Transform3D & | m | ) |
Transformation by Transform3D.
Definition at line 10 of file Point3D.cc.