34#ifndef G4DecayProducts_hh
35#define G4DecayProducts_hh 1
90 G4int numberOfProducts = 0;
114 return theParentParticle;
G4bool operator!=(const G4DecayProducts &right) const
std::vector< G4DynamicParticle * > G4DecayProductVector
G4bool operator==(const G4DecayProducts &right) const
G4DynamicParticle * PopProducts()
G4int PushProducts(G4DynamicParticle *aParticle)
const G4DynamicParticle * GetParentParticle() const
G4DecayProducts & operator=(const G4DecayProducts &right)
G4DynamicParticle * operator[](G4int anIndex) const
void SetParentParticle(const G4DynamicParticle &aParticle)
void Boost(G4double totalEnergy, const G4ThreeVector &momentumDirection)