Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4DecayProducts.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// G4DecayProducts
27//
28// Class description:
29//
30// Container for decay products of dynamic particles
31
32// Author: H.Kurashige, 12 July 1996
33// --------------------------------------------------------------------
34#ifndef G4DecayProducts_hh
35#define G4DecayProducts_hh 1
36
37#include <vector>
38
39#include "G4ios.hh"
40#include "globals.hh"
41#include "G4DynamicParticle.hh"
42
44{
45 public:
46
48 G4DecayProducts(const G4DynamicParticle& aParticle);
49 // Constructors
50
51 G4DecayProducts(const G4DecayProducts& right);
53 // Copy constructor and assignment operator
54 // Deep copy: for G4DynamicParticle pointer
55
57 // Destructor
58
59 inline G4bool operator==(const G4DecayProducts& right) const;
60 inline G4bool operator!=(const G4DecayProducts& right) const;
61 // Equality operators
62
63 inline const G4DynamicParticle* GetParentParticle() const;
64 void SetParentParticle(const G4DynamicParticle &aParticle);
65 // Set-get methods for the parent particle; theParentPaticle is used
66 // to get information of parent particle when decay products are filled.
67 // New G4DynamicParticle object is created in set methods
68
69 void Boost(G4double totalEnergy, const G4ThreeVector& momentumDirection);
70 void Boost(G4double betax, G4double betay, G4double betaz);
71 // Boost all products
72
75 // Push/pop methods for decay products pointer
76
77 G4DynamicParticle* operator[](G4int anIndex) const;
78
79 inline G4int entries() const { return numberOfProducts; }
80
81 G4bool IsChecked() const;
82 // Check energy/momentum of products
83
84 void DumpInfo() const;
85
86 using G4DecayProductVector = std::vector<G4DynamicParticle*>;
87
88 private:
89
90 G4int numberOfProducts = 0;
91 G4DynamicParticle* theParentParticle = nullptr;
92 G4DecayProductVector* theProductVector = nullptr;
93};
94
95// ------------------------
96// Inline methods
97// ------------------------
98
99inline
101{
102 return (this == (G4DecayProducts *) &right);
103}
104
105inline
107{
108 return (this != (G4DecayProducts *) &right);
109}
110
111inline
113{
114 return theParentParticle;
115}
116
117#endif
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
void DumpInfo() const
G4int entries() const
G4bool operator!=(const G4DecayProducts &right) const
std::vector< G4DynamicParticle * > G4DecayProductVector
G4bool operator==(const G4DecayProducts &right) const
G4DynamicParticle * PopProducts()
G4int PushProducts(G4DynamicParticle *aParticle)
const G4DynamicParticle * GetParentParticle() const
G4DecayProducts & operator=(const G4DecayProducts &right)
G4DynamicParticle * operator[](G4int anIndex) const
void SetParentParticle(const G4DynamicParticle &aParticle)
G4bool IsChecked() const
void Boost(G4double totalEnergy, const G4ThreeVector &momentumDirection)