Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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#include <G4RPGReaction.hh>
Protected Member Functions | |
void | Rotate (const G4double numberofFinalStateNucleons, const G4ThreeVector &temp, const G4ReactionProduct &modifiedOriginal, const G4HadProjectile *originalIncident, const G4Nucleus &targetNucleus, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen) |
void | Defs1 (const G4ReactionProduct &modifiedOriginal, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen) |
std::pair< G4int, G4int > | GetFinalStateNucleons (const G4DynamicParticle *originalTarget, const G4FastVector< G4ReactionProduct, 256 > &vec, const G4int &vecLen) |
void | MomentumCheck (const G4ReactionProduct &modifiedOriginal, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen) |
G4double | normal () |
G4ThreeVector | Isotropic (const G4double &) |
Definition at line 46 of file G4RPGReaction.hh.
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inline |
Definition at line 50 of file G4RPGReaction.hh.
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inlinevirtual |
Definition at line 52 of file G4RPGReaction.hh.
void G4RPGReaction::AddBlackTrackParticles | ( | const G4double | epnb, |
const G4int | npnb, | ||
const G4double | edta, | ||
const G4int | ndta, | ||
const G4ReactionProduct & | modifiedOriginal, | ||
G4int | PinNucleus, | ||
G4int | NinNucleus, | ||
const G4Nucleus & | targetNucleus, | ||
G4FastVector< G4ReactionProduct, 256 > & | vec, | ||
G4int & | vecLen | ||
) |
Definition at line 56 of file G4RPGReaction.cc.
Referenced by G4RPGFragmentation::ReactionStage(), G4RPGTwoBody::ReactionStage(), and G4RPGTwoCluster::ReactionStage().
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protected |
Definition at line 693 of file G4RPGReaction.cc.
Referenced by G4RPGTwoBody::ReactionStage(), and Rotate().
G4double G4RPGReaction::GenerateNBodyEvent | ( | const G4double | totalEnergy, |
const G4bool | constantCrossSection, | ||
G4FastVector< G4ReactionProduct, 256 > & | vec, | ||
G4int & | vecLen | ||
) |
Definition at line 311 of file G4RPGReaction.cc.
Referenced by NuclearReaction(), and G4RPGTwoCluster::ReactionStage().
G4double G4RPGReaction::GenerateNBodyEventT | ( | const G4double | totalEnergy, |
const G4bool | constantCrossSection, | ||
std::vector< G4ReactionProduct * > & | list | ||
) |
Definition at line 500 of file G4RPGReaction.cc.
Referenced by G4RPGFragmentation::ReactionStage().
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protected |
Definition at line 1011 of file G4RPGReaction.cc.
Referenced by G4RPGFragmentation::ReactionStage(), G4RPGTwoBody::ReactionStage(), and G4RPGTwoCluster::ReactionStage().
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protected |
Definition at line 1043 of file G4RPGReaction.cc.
Referenced by G4RPGFragmentation::ReactionStage(), and G4RPGTwoCluster::ReactionStage().
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protected |
Definition at line 1054 of file G4RPGReaction.cc.
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protected |
Definition at line 685 of file G4RPGReaction.cc.
Referenced by G4RPGFragmentation::ReactionStage(), G4RPGTwoBody::ReactionStage(), and Rotate().
void G4RPGReaction::NuclearReaction | ( | G4FastVector< G4ReactionProduct, 4 > & | vec, |
G4int & | vecLen, | ||
const G4HadProjectile * | originalIncident, | ||
const G4Nucleus & | aNucleus, | ||
const G4double | theAtomicMass, | ||
const G4double * | massVec | ||
) |
Definition at line 1094 of file G4RPGReaction.cc.
G4bool G4RPGReaction::ReactionStage | ( | const G4HadProjectile * | , |
G4ReactionProduct & | , | ||
G4bool & | , | ||
const G4DynamicParticle * | , | ||
G4ReactionProduct & | , | ||
G4bool & | , | ||
const G4Nucleus & | , | ||
G4ReactionProduct & | , | ||
G4FastVector< G4ReactionProduct, 256 > & | , | ||
G4int & | , | ||
G4bool | , | ||
G4ReactionProduct & | |||
) |
Definition at line 36 of file G4RPGReaction.cc.
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protected |
Definition at line 749 of file G4RPGReaction.cc.
Referenced by G4RPGTwoCluster::ReactionStage().