#include "CLHEP/Geometry/Point3D.h"
#include "CLHEP/Geometry/Vector3D.h"
#include "CLHEP/Geometry/Normal3D.h"
#include "CLHEP/Geometry/Transform3D.h"
#include "CLHEP/Units/PhysicalConstants.h"
#include <assert.h>
#include <cmath>
#include <iostream>
Go to the source code of this file.
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#define | CHECK(point, type) |
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◆ CHECK
#define CHECK |
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point, |
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type |
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◆ CheckNormalDouble()
void CheckNormalDouble |
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◆ CheckNormalFloat()
void CheckNormalFloat |
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◆ CheckPointDouble()
void CheckPointDouble |
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◆ CheckPointFloat()
◆ CheckVectorDouble()
void CheckVectorDouble |
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◆ CheckVectorFloat()
void CheckVectorFloat |
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◆ EQUAL()
Definition at line 15 of file testBasicVector3D.cc.
15 {
16 double del = a - b;
17 if (del < 0) del = -del;
18 return del < 0.000001;
19}
◆ main()