Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4Win32.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id$
28//
29// G.Barrand
30
31#if defined(G4INTY_BUILD_WIN32) || defined(G4INTY_USE_WIN32)
32
33// this :
34#include "G4Win32.hh"
35
36#include "G4ios.hh"
37
38static char className[] = "G4Win32";
39
40G4Win32* G4Win32::instance = NULL;
41
42static G4bool Win32Inited = FALSE;
43static HWND topWindow = NULL;
44/***************************************************************************/
45G4Win32* G4Win32::getInstance (
46)
47/***************************************************************************/
48/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
49{
50 if (instance==NULL) {
51 instance = new G4Win32();
52 }
53 return instance;
54}
55/***************************************************************************/
56G4Win32::G4Win32 (
57)
58/***************************************************************************/
59/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
60{
61 if(Win32Inited==FALSE) { // Should be Done once.
62
63 WNDCLASS wc;
64 wc.style = CS_HREDRAW | CS_VREDRAW;
65 wc.lpfnWndProc = (WNDPROC)DefWindowProc;
66 wc.cbClsExtra = 0;
67 wc.cbWndExtra = 0;
68 wc.hInstance = ::GetModuleHandle(NULL);
69 wc.hIcon = LoadIcon (NULL,IDI_APPLICATION);
70 wc.hCursor = LoadCursor(NULL,IDC_ARROW);
71 wc.hbrBackground = GetStockBrush(BLACK_BRUSH);
72 wc.lpszMenuName = className;
73 wc.lpszClassName = className;
74 ::RegisterClass (&wc);
75
76 topWindow = ::CreateWindow(className,className,
77 WS_OVERLAPPEDWINDOW,
78 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
79 NULL, NULL,
80 ::GetModuleHandle(NULL),
81 NULL);
82
83 if(topWindow==NULL) {
84 G4cout << "G4Win32 : Unable to create Win32 window." << G4endl;
85 }
86
87 Win32Inited = TRUE;
88 }
89
90 AddDispatcher((G4DispatchFunction)G4Win32::DispatchWin32Event);
91 SetMainInteractor(topWindow);
92}
93/***************************************************************************/
94G4Win32::~G4Win32 (
95)
96/***************************************************************************/
97/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
98{
99 if(this==instance) {
100 instance = NULL;
101 }
102}
103/***************************************************************************/
104G4bool G4Win32::Inited (
105)
106/***************************************************************************/
107/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
108{
109 return Win32Inited;
110}
111/***************************************************************************/
112void* G4Win32::GetEvent (
113)
114/***************************************************************************/
115/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
116{
117 static MSG event;
118 BOOL status = ::GetMessage(&event, NULL, 0, 0);
119 if(status==FALSE) return NULL;
120 return &event;
121}
122/***************************************************************************/
123void G4Win32::FlushAndWaitExecution (
124)
125/***************************************************************************/
126/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
127{
128 MSG event;
129 while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
130 ::TranslateMessage(&event);
131 ::DispatchMessage (&event);
132 }
133}
134/***************************************************************************/
135G4bool G4Win32::DispatchWin32Event (
136 void* a_event
137)
138/***************************************************************************/
139/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
140{
141 ::TranslateMessage((MSG*)a_event);
142 ::DispatchMessage ((MSG*)a_event);
143 return TRUE;
144}
145
146#endif //HAS_WIN32
147
bool G4bool
Definition: G4Types.hh:67
G4bool(* G4DispatchFunction)(void *)
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
#define TRUE
Definition: globals.hh:55
#define FALSE
Definition: globals.hh:52