Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4OpenGLViewer.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
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24// ********************************************************************
25//
26//
27// $Id$
28//
29//
30// Andrew Walkden 27th March 1996
31// OpenGL viewer - opens window, hard copy, etc.
32
33#ifdef G4VIS_BUILD_OPENGL_DRIVER
34
35#ifndef G4OPENGLVIEWER_HH
36#define G4OPENGLVIEWER_HH
37
38#include "G4VViewer.hh"
39#include "G4OpenGL.hh"
40
41class G4OpenGLSceneHandler;
43class G4Text;
44
45// Base class for various OpenGLView classes.
46class G4OpenGLViewer: virtual public G4VViewer {
47
48 friend class G4OpenGLSceneHandler;
49 friend class G4OpenGLImmediateSceneHandler;
50 friend class G4OpenGLStoredSceneHandler;
51 friend class G4OpenGLFileSceneHandler;
52 friend class G4OpenGLViewerMessenger;
53
54public:
55 void ClearView ();
56//////////////////////////////Vectored PostScript production functions///
57 void printEPS();
58
59protected:
60 G4OpenGLViewer (G4OpenGLSceneHandler& scene);
61 virtual ~G4OpenGLViewer ();
62
63private:
64 G4OpenGLViewer(const G4OpenGLViewer&);
65 G4OpenGLViewer& operator= (const G4OpenGLViewer&);
66
67protected:
68 void SetView ();
69 void ResetView ();
70
71 virtual void DrawText(const G4Text&);
72 void ChangePointSize(G4double size);
73 void ChangeLineWidth(G4double width);
74 void HaloingFirstPass ();
75 void HaloingSecondPass ();
76 void HLRFirstPass ();
77 void HLRSecondPass ();
78 void HLRThirdPass ();
79 void InitializeGLView ();
80 void ResizeGLView();
81 void ResizeWindow(unsigned int, unsigned int);
82 void Pick(GLdouble x, GLdouble y);
83 virtual void CreateFontLists () {}
84 void rotateScene (G4double dx, G4double dy);
85 void rotateSceneToggle (G4double dx, G4double dy);
86//////////////////////////////Vectored PostScript production functions///
87 // print EPS file. Depending of fVectoredPs, it will print Vectored or not
88 void setPrintSize(G4int,G4int);
89 // set the new print size.
90 // -1 means 'print size' = 'window size'
91 // Setting size greater than max OpenGL viewport size will set the size to
92 // maximum
93 void setPrintFilename(G4String name,G4bool inc);
94 // set print filename.
95 // if inc, then the filename will be increment by one each time
96 std::string getRealPrintFilename();
97 unsigned int getWinWidth();
98 unsigned int getWinHeight();
99 G4bool sizeHasChanged();
100 // return true if size has change since last redraw
101 GLdouble getSceneNearWidth();
102 GLdouble getSceneFarWidth();
103 GLdouble getSceneDepth();
104 G4bool isGl2psWriting();
105 G4bool fPrintColour;
106 G4bool fVectoredPs;
107
108 G4OpenGLSceneHandler& fOpenGLSceneHandler;
109 G4Colour background; //the OpenGL clear colour
110 G4bool
111 transparency_enabled, //is alpha blending enabled?
112 antialiasing_enabled, //is antialiasing enabled?
113 haloing_enabled; //is haloing enabled for wireframe?
114 G4double fStartTime, fEndTime; // Time range (e.g., for trajectory steps).
115 G4double fFadeFactor; // 0: no fade; 1: maximum fade with time within range.
116 G4bool fDisplayHeadTime; // Display head time (fEndTime) in 2D text.
117 G4double fDisplayHeadTimeX, fDisplayHeadTimeY; // 2D screen coords.
118 G4double fDisplayHeadTimeSize; // Screen size.
119 G4double fDisplayHeadTimeRed, fDisplayHeadTimeGreen, fDisplayHeadTimeBlue;
120 G4bool fDisplayLightFront;// Display light front at head time originating at
121 G4double fDisplayLightFrontX, fDisplayLightFrontY, fDisplayLightFrontZ,
122 fDisplayLightFrontT;
123 G4double fDisplayLightFrontRed, fDisplayLightFrontGreen, fDisplayLightFrontBlue;
124 G4OpenGL2PSAction* fGL2PSAction;
125
126 G4double fRot_sens; // Rotation sensibility in degrees
127 G4double fPan_sens; // Translation sensibility
128
129private :
130 static G4int fPrintSizeX;
131 static G4int fPrintSizeY;
132 static G4String fPrintFilename;
133 static int fPrintFilenameIndex;
134 unsigned int fWinSize_x, fWinSize_y;
135 G4float fPointSize;
136 G4bool fSizeHasChanged;
137 int fGl2psDefaultLineWith;
138 int fGl2psDefaultPointSize;
139
140 // size of the OpenGL frame
141 void rotateSceneThetaPhi(G4double dx, G4double dy);
142 void rotateSceneInViewDirection (G4double dx, G4double dy);
143 bool printGl2PS();
144 G4int getRealPrintSizeX();
145 G4int getRealPrintSizeY();
146 GLubyte* grabPixels (int inColor,
147 unsigned int width,
148 unsigned int height);
149 bool printNonVectoredEPS ();
150 // print non vectored EPS files
151
152 bool printVectoredEPS();
153 // print vectored EPS files
154};
155
156#endif
157
158#endif
double G4double
Definition: G4Types.hh:64
float G4float
Definition: G4Types.hh:65
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
Definition: G4Text.hh:73
virtual void ClearView()=0