Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4OpenGLSceneHandler.hh
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1//
2// ********************************************************************
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4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
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8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
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14// * regarding this software system or assume any liability for its *
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18// * This code implementation is the result of the scientific and *
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25//
26//
27// $Id$
28//
29//
30// Andrew Walkden 27th March 1996
31// OpenGL scene handler - base for immediate mode and stored mode classes to
32// inherit from.
33
34#ifdef G4VIS_BUILD_OPENGL_DRIVER
35
36#ifndef G4OPENGLSCENEHANDLER_HH
37#define G4OPENGLSCENEHANDLER_HH
38
39#include "globals.hh"
40
41#include "G4VSceneHandler.hh"
42#include "G4OpenGL.hh"
43
44#include <map>
45
46class G4AttHolder;
47
48// Base class for various OpenGLSceneHandler classes.
49class G4OpenGLSceneHandler: public G4VSceneHandler {
50
51 friend class G4OpenGLViewer;
52
53public:
54 virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
55 virtual void EndPrimitives ();
56 virtual void BeginPrimitives2D (const G4Transform3D& objectTransformation);
57 virtual void EndPrimitives2D ();
58 void AddPrimitive (const G4Polyline&);
59 void AddPrimitive (const G4Polymarker&);
60 void AddPrimitive (const G4Text&);
61 void AddPrimitive (const G4Circle&);
62 void AddPrimitive (const G4Square&);
63 void AddPrimitivesCircle (const std::vector <G4VMarker>&);
64 void AddPrimitivesSquare (const std::vector <G4VMarker>&);
65 void AddPrimitive (const G4Scale&);
66 void AddPrimitive (const G4Polyhedron&);
67 void AddPrimitive (const G4NURBS&);
68
69 void PreAddSolid (const G4Transform3D& objectTransformation,
70 const G4VisAttributes&);
71 void AddSolid (const G4Box&);
72 void AddSolid (const G4Cons&);
73 void AddSolid (const G4Tubs&);
74 void AddSolid (const G4Trd&);
75 void AddSolid (const G4Trap&);
76 void AddSolid (const G4Sphere&);
77 void AddSolid (const G4Para&);
78 void AddSolid (const G4Torus&);
79 void AddSolid (const G4Polycone&);
80 void AddSolid (const G4Polyhedra&);
81 void AddSolid (const G4VSolid&);
82 void AddCompound (const G4VTrajectory&);
83 void AddCompound (const G4VHit&);
84 void AddCompound (const G4VDigi&);
86
87 G4int GetEventsDrawInterval() {return fEventsDrawInterval;}
88 void SetEventsDrawInterval(G4int interval) {fEventsDrawInterval = interval;}
89
90protected:
91
92 G4OpenGLSceneHandler (G4VGraphicsSystem& system,
93 G4int id,
94 const G4String& name = "");
95 virtual ~G4OpenGLSceneHandler ();
96
97 void ProcessScene();
100
101 void ClearAndDestroyAtts(); // Destroys att holders and clears pick map.
102
103 GLuint fPickName;
104 std::map<GLuint, G4AttHolder*> fPickMap; // For picking.
105
106 // Shared code to wait until we make a single glFlush
107 void ScaledFlush () ;
108 // Number of events to wait until we make a single glFlush
109 G4int fEventsDrawInterval;
110 // Number of events waiting to be flushed
111 G4int fEventsWaitingToBeFlushed;
112
113 // True if caller of primitives is capable of processing three passes.
114 G4bool fThreePassCapable;
115
116 G4bool fSecondPassForTransparencyRequested;
117 G4bool fSecondPassForTransparency;
118
119 G4bool fThirdPassForNonHiddenMarkersRequested;
120 G4bool fThirdPassForNonHiddenMarkers;
121
122 static const GLubyte fStippleMaskHashed [128];
123};
124
125#include "G4OpenGLSceneHandler.icc"
126
127#endif
128
129#endif
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
Definition: G4Box.hh:55
Definition: G4Cons.hh:75
Definition: G4Para.hh:77
Definition: G4Text.hh:73
Definition: G4Trd.hh:63
Definition: G4Tubs.hh:77
Definition: G4VHit.hh:49
virtual G4VSolid * CreateSectionSolid()
virtual void EndPrimitives()
virtual void ProcessScene()
virtual void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
virtual void BeginPrimitives(const G4Transform3D &objectTransformation)
virtual void EndPrimitives2D()
virtual void BeginPrimitives2D(const G4Transform3D &objectTransformation)
virtual G4VSolid * CreateCutawaySolid()
virtual void AddSolid(const G4Box &)
virtual void AddCompound(const G4VTrajectory &)
virtual void AddPrimitive(const G4Polyline &)=0