Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4HepRepSceneHandler Member List

This is the complete list of members for G4HepRepSceneHandler, including all inherited members.

AddCompound(const G4VTrajectory &)G4HepRepSceneHandlervirtual
AddCompound(const G4VHit &hit)G4HepRepSceneHandlervirtual
AddCompound(const G4VDigi &digi)G4HepRepSceneHandlerinlinevirtual
AddCompound(const G4THitsMap< G4double > &hits)G4HepRepSceneHandlerinlinevirtual
AddPrimitive(const G4Polyline &)G4HepRepSceneHandlervirtual
AddPrimitive(const G4Text &)G4HepRepSceneHandlervirtual
AddPrimitive(const G4Circle &)G4HepRepSceneHandlervirtual
AddPrimitive(const G4Square &)G4HepRepSceneHandlervirtual
AddPrimitive(const G4Polyhedron &)G4HepRepSceneHandlervirtual
AddPrimitive(const G4NURBS &)G4HepRepSceneHandlervirtual
AddPrimitive(const G4Polymarker &)G4HepRepSceneHandlervirtual
AddPrimitive(const G4Scale &scale)G4HepRepSceneHandlervirtual
AddSolid(const G4Box &box)G4HepRepSceneHandlervirtual
AddSolid(const G4Cons &cons)G4HepRepSceneHandlervirtual
AddSolid(const G4Tubs &tubs)G4HepRepSceneHandlervirtual
AddSolid(const G4Trd &trd)G4HepRepSceneHandlervirtual
AddSolid(const G4Trap &trap)G4HepRepSceneHandlervirtual
AddSolid(const G4Sphere &sphere)G4HepRepSceneHandlervirtual
AddSolid(const G4Para &para)G4HepRepSceneHandlervirtual
AddSolid(const G4Torus &torus)G4HepRepSceneHandlervirtual
AddSolid(const G4Polycone &polycone)G4HepRepSceneHandlervirtual
AddSolid(const G4Polyhedra &polyhedra)G4HepRepSceneHandlervirtual
AddSolid(const G4VSolid &solid)G4HepRepSceneHandlervirtual
AddViewerToList(G4VViewer *pView)G4VSceneHandler
BeginModeling()G4HepRepSceneHandlervirtual
BeginPrimitives(const G4Transform3D &objectTransformation)G4HepRepSceneHandlervirtual
BeginPrimitives2D(const G4Transform3D &objectTransformation)G4VSceneHandlervirtual
ClearStore()G4VSceneHandlervirtual
ClearTransientStore()G4VSceneHandlervirtual
closeFile()G4HepRepSceneHandler
closeHepRep(bool final=false)G4HepRepSceneHandler
CreateCutawaySolid()G4VSceneHandlerprotectedvirtual
CreateModelingParameters()G4VSceneHandler
CreateSectionSolid()G4VSceneHandlerprotectedvirtual
DrawEndOfRunModels()G4VSceneHandler
DrawEvent(const G4Event *)G4VSceneHandler
EndModeling()G4HepRepSceneHandlervirtual
EndPrimitives()G4HepRepSceneHandlervirtual
EndPrimitives2D()G4VSceneHandlervirtual
fIdentityTransformationG4VSceneHandlerprotected
fMarkForClearingTransientStoreG4VSceneHandlerprotected
fNameG4VSceneHandlerprotected
fNestingDepthG4VSceneHandlerprotected
fObjectTransformationG4VSceneHandlerprotected
fpModelG4VSceneHandlerprotected
fProcessing2DG4VSceneHandlerprotected
fProcessingSolidG4VSceneHandlerprotected
fpSceneG4VSceneHandlerprotected
fpViewerG4VSceneHandlerprotected
fpVisAttribsG4VSceneHandlerprotected
fReadyForTransientsG4VSceneHandlerprotected
fSceneHandlerIdG4VSceneHandlerprotected
fSystemG4VSceneHandlerprotected
fTransientsDrawnThisEventG4VSceneHandlerprotected
fTransientsDrawnThisRunG4VSceneHandlerprotected
fViewCountG4VSceneHandlerprotected
fViewerListG4VSceneHandlerprotected
G4HepRepSceneHandler(G4VGraphicsSystem &system, const G4String &name="")G4HepRepSceneHandler
G4VGraphicsScene()G4VGraphicsScene
G4VSceneHandler(G4VGraphicsSystem &system, G4int id, const G4String &name="")G4VSceneHandler
GetAuxEdgeVisible(const G4VisAttributes *)G4VSceneHandler
GetColor(const G4Visible &)G4VSceneHandler
GetColour(const G4Visible &)G4VSceneHandler
GetCurrentViewer() constG4VSceneHandler
GetDrawingStyle(const G4VisAttributes *)G4VSceneHandler
GetGraphicsSystem() constG4VSceneHandler
GetLineWidth(const G4VisAttributes *)G4VSceneHandler
GetMarkerDiameter(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkerRadius(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkerSize(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkForClearingTransientStore() constG4VSceneHandler
GetModel() constG4VSceneHandler
GetName() constG4VSceneHandler
GetNoOfSides(const G4VisAttributes *)G4VSceneHandler
GetObjectTransformation() constG4VSceneHandler
GetScene() constG4VSceneHandler
GetSceneHandlerId() constG4VSceneHandler
GetTextColor(const G4Text &)G4VSceneHandler
GetTextColour(const G4Text &)G4VSceneHandler
GetTransientsDrawnThisEvent() constG4VSceneHandler
GetTransientsDrawnThisRun() constG4VSceneHandler
GetViewCount() constG4VSceneHandler
GetViewerList() constG4VSceneHandler
IncrementViewCount()G4VSceneHandler
IsReadyForTransients() constG4VSceneHandler
LoadAtts(const G4Visible &, G4AttHolder *)G4VSceneHandlerprotected
MarkerSizeType enum nameG4VSceneHandler
openFile(G4String name)G4HepRepSceneHandler
openHepRep()G4HepRepSceneHandler
PostAddSolid()G4HepRepSceneHandlervirtual
PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &visAttribs)G4HepRepSceneHandlervirtual
ProcessScene()G4VSceneHandlerprotectedvirtual
RemoveViewerFromList(G4VViewer *pView)G4VSceneHandler
RequestPrimitives(const G4VSolid &solid)G4VSceneHandlerprotectedvirtual
screen enum valueG4VSceneHandler
SetCurrentViewer(G4VViewer *)G4VSceneHandler
SetMarkForClearingTransientStore(G4bool)G4VSceneHandler
SetModel(G4VModel *)G4VSceneHandler
SetName(const G4String &)G4VSceneHandler
SetObjectTransformation(const G4Transform3D &)G4VSceneHandler
SetScene(G4Scene *)G4VSceneHandlervirtual
SetTransientsDrawnThisEvent(G4bool)G4VSceneHandler
SetTransientsDrawnThisRun(G4bool)G4VSceneHandler
SetViewerList()G4VSceneHandler
world enum valueG4VSceneHandler
~G4HepRepSceneHandler()G4HepRepSceneHandlervirtual
~G4VGraphicsScene()G4VGraphicsScenevirtual
~G4VSceneHandler()G4VSceneHandlervirtual