Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4SurfaceVoxelizer Member List

This is the complete list of members for G4SurfaceVoxelizer, including all inherited members.

AllocatedMemory()G4SurfaceVoxelizer
BinarySearch(const std::vector< T > &vec, T value)G4SurfaceVoxelizerinlinestatic
Contains(const G4ThreeVector &point) constG4SurfaceVoxelizer
CountVoxels(std::vector< G4double > boundaries[]) constG4SurfaceVoxelizerinline
DisplayBoundaries()G4SurfaceVoxelizer
DisplayListNodes()G4SurfaceVoxelizer
DisplayVoxelLimits()G4SurfaceVoxelizer
DistanceToBoundingBox(const G4ThreeVector &point) constG4SurfaceVoxelizer
DistanceToFirst(const G4ThreeVector &point, const G4ThreeVector &direction) constG4SurfaceVoxelizer
DistanceToNext(const G4ThreeVector &point, const G4ThreeVector &direction, const std::vector< G4int > &curVoxel) constG4SurfaceVoxelizer
Empty() constG4SurfaceVoxelizerinline
G4SurfaceVoxelizer()G4SurfaceVoxelizer
G4VoxelCandidatesIteratorG4SurfaceVoxelizerfriend
GetBitsPerSlice() constG4SurfaceVoxelizerinline
GetBoundary(G4int index) constG4SurfaceVoxelizerinline
GetBoxes() constG4SurfaceVoxelizerinline
GetCandidates(std::vector< G4int > &curVoxel, std::vector< G4int > *&candidates, std::vector< G4int > &space) constG4SurfaceVoxelizerinline
GetCandidates(std::vector< G4int > &curVoxel) constG4SurfaceVoxelizerinline
GetCandidatesVoxel(std::vector< G4int > &voxels)G4SurfaceVoxelizer
GetCandidatesVoxelArray(const G4ThreeVector &point, std::vector< G4int > &list, G4SurfBits *crossed=0) constG4SurfaceVoxelizer
GetCandidatesVoxelArray(const std::vector< G4int > &voxels, const G4SurfBits bitmasks[], std::vector< G4int > &list, G4SurfBits *crossed=0) constG4SurfaceVoxelizer
GetCandidatesVoxelArray(const std::vector< G4int > &voxels, std::vector< G4int > &list, G4SurfBits *crossed=0) constG4SurfaceVoxelizer
GetCountOfVoxels() constG4SurfaceVoxelizerinline
GetDefaultVoxelsCount()G4SurfaceVoxelizerstatic
GetMaxVoxels(G4ThreeVector &ratioOfReduction)G4SurfaceVoxelizerinline
GetPointIndex(const G4ThreeVector &p) constG4SurfaceVoxelizerinline
GetVoxel(std::vector< G4int > &curVoxel, const G4ThreeVector &point) constG4SurfaceVoxelizerinline
GetVoxelBox(G4int i) constG4SurfaceVoxelizerinline
GetVoxelBoxCandidates(G4int i) constG4SurfaceVoxelizerinline
GetVoxelBoxesSize() constG4SurfaceVoxelizerinline
GetVoxelsIndex(G4int x, G4int y, G4int z) constG4SurfaceVoxelizerinline
GetVoxelsIndex(const std::vector< G4int > &voxels) constG4SurfaceVoxelizerinline
IsEmpty(G4int index) constG4SurfaceVoxelizerinline
MinDistanceToBox(const G4ThreeVector &aPoint, const G4ThreeVector &f)G4SurfaceVoxelizerstatic
SetDefaultVoxelsCount(G4int count)G4SurfaceVoxelizerstatic
SetMaxVoxels(G4int max)G4SurfaceVoxelizer
SetMaxVoxels(const G4ThreeVector &reductionRatio)G4SurfaceVoxelizer
UpdateCurrentVoxel(const G4ThreeVector &point, const G4ThreeVector &direction, std::vector< G4int > &curVoxel) constG4SurfaceVoxelizer
Voxelize(std::vector< G4VFacet * > &facets)G4SurfaceVoxelizer
~G4SurfaceVoxelizer()G4SurfaceVoxelizer