Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VPhysicalVolume Member List

This is the complete list of members for G4VPhysicalVolume, including all inherited members.

CheckOverlaps(G4int res=1000, G4double tol=0., G4bool verbose=true)G4VPhysicalVolumevirtual
frotG4VPhysicalVolumeprotected
ftransG4VPhysicalVolumeprotected
G4VPhysicalVolume(G4RotationMatrix *pRot, const G4ThreeVector &tlate, const G4String &pName, G4LogicalVolume *pLogical, G4VPhysicalVolume *pMother)G4VPhysicalVolume
G4VPhysicalVolume(__void__ &)G4VPhysicalVolume
GetCopyNo() const =0G4VPhysicalVolumepure virtual
GetFrameRotation() constG4VPhysicalVolumeinline
GetFrameTranslation() constG4VPhysicalVolumeinline
GetLogicalVolume() constG4VPhysicalVolumeinline
GetMotherLogical() constG4VPhysicalVolumeinline
GetMultiplicity() constG4VPhysicalVolumevirtual
GetName() constG4VPhysicalVolumeinline
GetObjectRotation() constG4VPhysicalVolume
GetObjectRotationValue() constG4VPhysicalVolumeinline
GetObjectTranslation() constG4VPhysicalVolumeinline
GetParameterisation() const =0G4VPhysicalVolumepure virtual
GetRegularStructureId() const =0G4VPhysicalVolumepure virtual
GetReplicationData(EAxis &axis, G4int &nReplicas, G4double &width, G4double &offset, G4bool &consuming) const =0G4VPhysicalVolumepure virtual
GetRotation() constG4VPhysicalVolumeinline
GetRotation()G4VPhysicalVolumeinline
GetTranslation() constG4VPhysicalVolumeinline
IsMany() const =0G4VPhysicalVolumepure virtual
IsParameterised() const =0G4VPhysicalVolumepure virtual
IsRegularStructure() const =0G4VPhysicalVolumepure virtual
IsReplicated() const =0G4VPhysicalVolumepure virtual
operator==(const G4VPhysicalVolume &p) constG4VPhysicalVolumeinline
SetCopyNo(G4int CopyNo)=0G4VPhysicalVolumepure virtual
SetLogicalVolume(G4LogicalVolume *pLogical)G4VPhysicalVolumeinline
SetMotherLogical(G4LogicalVolume *pMother)G4VPhysicalVolumeinline
SetName(const G4String &pName)G4VPhysicalVolumeinline
SetRotation(G4RotationMatrix *)G4VPhysicalVolumeinline
SetTranslation(const G4ThreeVector &v)G4VPhysicalVolumeinline
~G4VPhysicalVolume()G4VPhysicalVolumevirtual