This is the complete list of members for G4VPhysicalVolume, including all inherited members.
CheckOverlaps(G4int res=1000, G4double tol=0., G4bool verbose=true) | G4VPhysicalVolume | virtual |
frot | G4VPhysicalVolume | protected |
ftrans | G4VPhysicalVolume | protected |
G4VPhysicalVolume(G4RotationMatrix *pRot, const G4ThreeVector &tlate, const G4String &pName, G4LogicalVolume *pLogical, G4VPhysicalVolume *pMother) | G4VPhysicalVolume | |
G4VPhysicalVolume(__void__ &) | G4VPhysicalVolume | |
GetCopyNo() const =0 | G4VPhysicalVolume | pure virtual |
GetFrameRotation() const | G4VPhysicalVolume | inline |
GetFrameTranslation() const | G4VPhysicalVolume | inline |
GetLogicalVolume() const | G4VPhysicalVolume | inline |
GetMotherLogical() const | G4VPhysicalVolume | inline |
GetMultiplicity() const | G4VPhysicalVolume | virtual |
GetName() const | G4VPhysicalVolume | inline |
GetObjectRotation() const | G4VPhysicalVolume | |
GetObjectRotationValue() const | G4VPhysicalVolume | inline |
GetObjectTranslation() const | G4VPhysicalVolume | inline |
GetParameterisation() const =0 | G4VPhysicalVolume | pure virtual |
GetRegularStructureId() const =0 | G4VPhysicalVolume | pure virtual |
GetReplicationData(EAxis &axis, G4int &nReplicas, G4double &width, G4double &offset, G4bool &consuming) const =0 | G4VPhysicalVolume | pure virtual |
GetRotation() const | G4VPhysicalVolume | inline |
GetRotation() | G4VPhysicalVolume | inline |
GetTranslation() const | G4VPhysicalVolume | inline |
IsMany() const =0 | G4VPhysicalVolume | pure virtual |
IsParameterised() const =0 | G4VPhysicalVolume | pure virtual |
IsRegularStructure() const =0 | G4VPhysicalVolume | pure virtual |
IsReplicated() const =0 | G4VPhysicalVolume | pure virtual |
operator==(const G4VPhysicalVolume &p) const | G4VPhysicalVolume | inline |
SetCopyNo(G4int CopyNo)=0 | G4VPhysicalVolume | pure virtual |
SetLogicalVolume(G4LogicalVolume *pLogical) | G4VPhysicalVolume | inline |
SetMotherLogical(G4LogicalVolume *pMother) | G4VPhysicalVolume | inline |
SetName(const G4String &pName) | G4VPhysicalVolume | inline |
SetRotation(G4RotationMatrix *) | G4VPhysicalVolume | inline |
SetTranslation(const G4ThreeVector &v) | G4VPhysicalVolume | inline |
~G4VPhysicalVolume() | G4VPhysicalVolume | virtual |