Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4VtkSceneHandler.hh
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1//
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28//
29// John Allison 5th April 2001
30// A template for a simplest possible graphics driver.
31//?? Lines or sections marked like this require specialisation for your driver.
32
33#ifndef G4VTKSCENEHANDLER_HH
34#define G4VTKSCENEHANDLER_HH
35
36#include "G4VSceneHandler.hh"
37#include "G4VtkStore.hh"
38#include "G4VtkViewer.hh"
39
40#include <map>
41#include <vector>
42
43#ifndef WIN32
44#pragma GCC diagnostic push
45#pragma GCC diagnostic ignored "-Wextra-semi"
46#endif
47
48#include <vtkActor.h>
49#include <vtkBillboardTextActor3D.h>
50#include <vtkCleanPolyData.h>
51#include <vtkDoubleArray.h>
52#include <vtkFeatureEdges.h>
53#include <vtkFollower.h>
54#include <vtkGlyph2D.h>
55#include <vtkGlyph3D.h>
56#include <vtkImageData.h>
57#include <vtkLine.h>
58#include <vtkMatrix4x4.h>
59#include <vtkNamedColors.h>
60#include <vtkOpenGLGPUVolumeRayCastMapper.h>
61#include <vtkPointData.h>
62#include <vtkPolyData.h>
63#include <vtkPolyDataMapper.h>
64#include <vtkPolyDataNormals.h>
65#include <vtkProperty.h>
66#include <vtkRegularPolygonSource.h>
67#include <vtkScalarsToColors.h>
68#include <vtkSmartPointer.h>
69#include <vtkSphereSource.h>
70#include <vtkTensorGlyph.h>
71#include <vtkTensorGlyphColor.h>
72#include <vtkTextActor.h>
73#include <vtkTextProperty.h>
74#include <vtkTriangleFilter.h>
75#include <vtkVertexGlyphFilter.h>
76#include <vtkVolume.h>
77
78#ifndef WIN32
79#pragma GCC diagnostic pop
80#endif
81
83{
84 public:
85 G4VtkSceneHandler(G4VGraphicsSystem& system, const G4String& name);
86 ~G4VtkSceneHandler() override = default;
87
88 ////////////////////////////////////////////////////////////////
89 // Required implementation of pure virtual functions...
90
92 void AddPrimitive(const G4Polyline&) override;
93 void AddPrimitive(const G4Text&) override;
94 void AddPrimitive(const G4Circle&) override;
95 void AddPrimitive(const G4Square&) override;
96 void AddPrimitive(const G4Polyhedron&) override;
97
98 // Further optional AddPrimitive methods. Explicitly invoke base
99 // class methods if not otherwise defined to avoid warnings about
100 // hiding of base class methods.
101 void AddPrimitive(const G4Polymarker& polymarker) override
102 {
104 }
105
107 void AddSolid(const G4Box& box) override;
108
110 void AddCompound(const G4Mesh& mesh) override;
111
112 void Modified();
113 void ClearStore() override;
114 void ClearTransientStore() override;
116 G4VtkStore& GetStore() { return store; }
118
119 virtual void Print();
120
121 void SetPolyhedronPipeline(const G4String& str);
122
123 protected:
124 static G4int fSceneIdCount; // Counter for Vtk scene handlers.
125
128
130
131 private:
132 friend class G4VtkViewer;
133};
134
135#endif
int G4int
Definition G4Types.hh:85
Definition G4Box.hh:56
virtual void AddSolid(const G4Box &)
virtual void AddCompound(const G4VTrajectory &)
virtual void AddPrimitive(const G4Polyline &)=0
void AddPrimitive(const G4Polymarker &polymarker) override
void ClearTransientStore() override
void AddCompound(const G4Mesh &mesh) override
void AddPrimitive(const G4Polyline &) override
~G4VtkSceneHandler() override=default
void SetPolyhedronPipeline(const G4String &str)
G4VtkStore & GetStore()
G4VtkStore & GetTransientStore()
void ClearStore() override
void AddSolid(const G4Box &box) override
G4VtkSceneHandler(G4VGraphicsSystem &system, const G4String &name)
G4VtkVisContext MakeDefaultVisContext()