Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4HETCTriton.cc
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1//
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24// ********************************************************************
25//
26//
27// by V. Lara
28//
29// Modified:
30// 23.08.2010 V.Ivanchenko general cleanup, move constructor and destructor
31// the source, use G4Pow
32
33#include "G4HETCTriton.hh"
34#include "G4Triton.hh"
35#include "G4CoulombBarrier.hh"
36
40
42{
43 G4double C;
44 if (theFragZ <= 70)
45 {
46 C = 0.10;
47 }
48 else
49 {
50 C = ((((0.15417e-06*theFragZ) - 0.29875e-04)*theFragZ
51 + 0.21071e-02)*theFragZ - 0.66612e-01)*theFragZ + 0.98375;
52 }
53
54 return 1.0 + C/3.0;
55}
56
58{
59 // 2s+1
60 return 2.0;
61}
62
63G4double G4HETCTriton::K(const G4Fragment& aFragment) const
64{
65 // Number of protons in emitted fragment
66 G4int Pa = theZ;
67 // Number of neutrons in emitted fragment
68 G4int Na = theA - Pa;
69
71
72 G4int P = aFragment.GetNumberOfParticles();
73 G4int H = aFragment.GetNumberOfHoles();
74
75 G4double result = 0.0;
76 if (P > 2)
77 {
78 result = 3.0/(P*(P-1.0)*(P-2.0)) *
79 (H*(H-1.0)*(H-2.0)*r*(r-1.0)*(r-1.0) +
80 H*(H-1.0)*(2.0*Na*r*(1.0-r)+Pa*(1.0-r)*(1.0-r)) +
81 H*(Na*(Na-1.0)*r+2.0*Na*Pa*(1.0-r)) +
82 Pa*Na*(Na-1.0));
83
84 result /= 3.0*r*(1.0 - r)*(1.0 - r);
85 }
86 return std::max(0.0,result);
87}
G4double C(G4double temp)
double G4double
Definition G4Types.hh:83
int G4int
Definition G4Types.hh:85
G4int GetNumberOfParticles() const
G4int GetNumberOfHoles() const
G4double GetSpinFactor() const override
G4double GetAlpha() const override
G4double K(const G4Fragment &) const override