G4Allocator< G4PrimaryParticle > *& aPrimaryParticleAllocator()
G4double GetPDGMass() const
G4int GetPDGEncoding() const
G4double GetPDGCharge() const
const G4String & GetParticleName() const
G4ParticleDefinition * FindParticle(G4int PDGEncoding)
static G4ParticleTable * GetParticleTable()
void SetPDGcode(G4int Pcode)
G4bool operator==(const G4PrimaryParticle &right) const
G4PrimaryParticle & operator=(const G4PrimaryParticle &right)
G4bool operator!=(const G4PrimaryParticle &right) const
void Set4Momentum(G4double px, G4double py, G4double pz, G4double E)
void SetMomentum(G4double px, G4double py, G4double pz)
G4double GetTotalMomentum() const
void SetParticleDefinition(const G4ParticleDefinition *pdef)
virtual ~G4PrimaryParticle()