Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4BinaryLightIonReaction.hh
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1//
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26#ifndef G4BinaryLightIonReaction_h
27#define G4BinaryLightIonReaction_h 1
28
29#include "G4BinaryCascade.hh"
30#include "G4PreCompoundModel.hh"
31#include "G4HadFinalState.hh"
33
35{
36 public:
40 G4Nucleus& theNucleus);
41 inline void SetPrecompound(G4VPreCompoundModel* ptr);
42 inline void SetDeExcitation(G4ExcitationHandler* ptr);
43
44 virtual void ModelDescription(std::ostream&) const ;
45
46 private:
47 G4bool EnergyAndMomentumCorrector(G4ReactionProductVector* products,
48 G4LorentzVector& TotalCollisionMom);
49 G4bool SetLighterAsProjectile(G4LorentzVector & mom,const G4LorentzRotation & toBreit);
50 G4ReactionProductVector * FuseNucleiAndPrompound(const G4LorentzVector & mom);
52 G4double GetProjectileExcitation();
53 void DeExciteSpectatorNucleus(G4ReactionProductVector * spectators, G4ReactionProductVector * cascaders,
54 G4double theStatisticalExEnergy, G4LorentzVector & momentum);
56
57 G4BinaryCascade* theModel;
58 G4ExcitationHandler* theHandler;
59 G4VPreCompoundModel* theProjectileFragmentation;
60 G4HadFinalState theResult;
61 G4int pA, pZ, tA, tZ,spectatorA,spectatorZ;
62 G4Fancy3DNucleus * projectile3dNucleus, * target3dNucleus;
63 G4FermiMomentum theFermi;
64 G4LorentzVector pInitialState, pFinalState;
65
66 G4bool debug_G4BinaryLightIonReactionResults;
67 static G4int theBLIR_ID;
68};
70{
71 if(ptr) { theProjectileFragmentation = ptr; }
72 theHandler = theProjectileFragmentation->GetExcitationHandler();
73}
75{
76 theProjectileFragmentation->SetExcitationHandler(ptr);
77 theHandler = ptr;
78}
79
80#endif
std::vector< G4ReactionProduct * > G4ReactionProductVector
double G4double
Definition G4Types.hh:83
bool G4bool
Definition G4Types.hh:86
int G4int
Definition G4Types.hh:85
G4BinaryLightIonReaction(G4VPreCompoundModel *ptr=0)
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &theNucleus)
virtual void ModelDescription(std::ostream &) const
void SetDeExcitation(G4ExcitationHandler *ptr)
void SetPrecompound(G4VPreCompoundModel *ptr)
G4ExcitationHandler * GetExcitationHandler() const
void SetExcitationHandler(G4ExcitationHandler *ptr)