Geant4
11.2.2
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4BinaryLightIonReaction.hh
Go to the documentation of this file.
1
//
2
// ********************************************************************
3
// * License and Disclaimer *
4
// * *
5
// * The Geant4 software is copyright of the Copyright Holders of *
6
// * the Geant4 Collaboration. It is provided under the terms and *
7
// * conditions of the Geant4 Software License, included in the file *
8
// * LICENSE and available at http://cern.ch/geant4/license . These *
9
// * include a list of copyright holders. *
10
// * *
11
// * Neither the authors of this software system, nor their employing *
12
// * institutes,nor the agencies providing financial support for this *
13
// * work make any representation or warranty, express or implied, *
14
// * regarding this software system or assume any liability for its *
15
// * use. Please see the license in the file LICENSE and URL above *
16
// * for the full disclaimer and the limitation of liability. *
17
// * *
18
// * This code implementation is the result of the scientific and *
19
// * technical work of the GEANT4 collaboration. *
20
// * By using, copying, modifying or distributing the software (or *
21
// * any work based on the software) you agree to acknowledge its *
22
// * use in resulting scientific publications, and indicate your *
23
// * acceptance of all terms of the Geant4 Software license. *
24
// ********************************************************************
25
//
26
#ifndef G4BinaryLightIonReaction_h
27
#define G4BinaryLightIonReaction_h 1
28
29
#include "
G4BinaryCascade.hh
"
30
#include "
G4PreCompoundModel.hh
"
31
#include "
G4HadFinalState.hh
"
32
#include "
G4ExcitationHandler.hh
"
33
34
class
G4BinaryLightIonReaction
:
public
G4HadronicInteraction
35
{
36
public
:
37
G4BinaryLightIonReaction
(
G4VPreCompoundModel
* ptr = 0);
38
virtual
~G4BinaryLightIonReaction
();
39
G4HadFinalState
*
ApplyYourself
(
const
G4HadProjectile
& aTrack,
40
G4Nucleus
& theNucleus);
41
inline
void
SetPrecompound
(
G4VPreCompoundModel
* ptr);
42
inline
void
SetDeExcitation
(
G4ExcitationHandler
* ptr);
43
44
virtual
void
ModelDescription
(std::ostream&)
const
;
45
46
private
:
47
G4bool
EnergyAndMomentumCorrector(
G4ReactionProductVector
* products,
48
G4LorentzVector
& TotalCollisionMom);
49
G4bool
SetLighterAsProjectile(
G4LorentzVector
& mom,
const
G4LorentzRotation
& toBreit);
50
G4ReactionProductVector
* FuseNucleiAndPrompound(
const
G4LorentzVector
& mom);
51
G4ReactionProductVector
* Interact(
G4LorentzVector
& mom,
const
G4LorentzRotation
& );
52
G4double
GetProjectileExcitation();
53
void
DeExciteSpectatorNucleus(
G4ReactionProductVector
* spectators,
G4ReactionProductVector
* cascaders,
54
G4double
theStatisticalExEnergy,
G4LorentzVector
& momentum);
55
G4LorentzVector
SortResult(
G4ReactionProductVector
* result,
G4ReactionProductVector
* spectators,
G4ReactionProductVector
* cascaders);
56
57
G4BinaryCascade
* theModel;
58
G4ExcitationHandler
* theHandler;
59
G4VPreCompoundModel
* theProjectileFragmentation;
60
G4HadFinalState
theResult;
61
G4int
pA, pZ, tA, tZ,spectatorA,spectatorZ;
62
G4Fancy3DNucleus
* projectile3dNucleus, * target3dNucleus;
63
G4FermiMomentum
theFermi;
64
G4LorentzVector
pInitialState, pFinalState;
65
66
G4bool
debug_G4BinaryLightIonReactionResults;
67
static
G4int
theBLIR_ID;
68
};
69
inline
void
G4BinaryLightIonReaction::SetPrecompound
(
G4VPreCompoundModel
* ptr)
70
{
71
if
(ptr) { theProjectileFragmentation = ptr; }
72
theHandler = theProjectileFragmentation->
GetExcitationHandler
();
73
}
74
inline
void
G4BinaryLightIonReaction::SetDeExcitation
(
G4ExcitationHandler
* ptr)
75
{
76
theProjectileFragmentation->
SetExcitationHandler
(ptr);
77
theHandler = ptr;
78
}
79
80
#endif
G4BinaryCascade.hh
G4ExcitationHandler.hh
G4HadFinalState.hh
G4PreCompoundModel.hh
G4ReactionProductVector
std::vector< G4ReactionProduct * > G4ReactionProductVector
Definition
G4ReactionProductVector.hh:43
G4double
double G4double
Definition
G4Types.hh:83
G4bool
bool G4bool
Definition
G4Types.hh:86
G4int
int G4int
Definition
G4Types.hh:85
CLHEP::HepLorentzRotation
Definition
LorentzRotation.h:48
CLHEP::HepLorentzVector
Definition
LorentzVector.h:67
G4BinaryCascade
Definition
G4BinaryCascade.hh:73
G4BinaryLightIonReaction
Definition
G4BinaryLightIonReaction.hh:35
G4BinaryLightIonReaction::~G4BinaryLightIonReaction
virtual ~G4BinaryLightIonReaction()
Definition
G4BinaryLightIonReaction.cc:74
G4BinaryLightIonReaction::G4BinaryLightIonReaction
G4BinaryLightIonReaction(G4VPreCompoundModel *ptr=0)
Definition
G4BinaryLightIonReaction.cc:55
G4BinaryLightIonReaction::ApplyYourself
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &theNucleus)
Definition
G4BinaryLightIonReaction.cc:93
G4BinaryLightIonReaction::ModelDescription
virtual void ModelDescription(std::ostream &) const
Definition
G4BinaryLightIonReaction.cc:77
G4BinaryLightIonReaction::SetDeExcitation
void SetDeExcitation(G4ExcitationHandler *ptr)
Definition
G4BinaryLightIonReaction.hh:74
G4BinaryLightIonReaction::SetPrecompound
void SetPrecompound(G4VPreCompoundModel *ptr)
Definition
G4BinaryLightIonReaction.hh:69
G4ExcitationHandler
Definition
G4ExcitationHandler.hh:64
G4Fancy3DNucleus
Definition
G4Fancy3DNucleus.hh:55
G4FermiMomentum
Definition
G4FermiMomentum.hh:37
G4HadFinalState
Definition
G4HadFinalState.hh:46
G4HadProjectile
Definition
G4HadProjectile.hh:40
G4HadronicInteraction
Definition
G4HadronicInteraction.hh:64
G4Nucleus
Definition
G4Nucleus.hh:52
G4VPreCompoundModel
Definition
G4VPreCompoundModel.hh:57
G4VPreCompoundModel::GetExcitationHandler
G4ExcitationHandler * GetExcitationHandler() const
Definition
G4VPreCompoundModel.hh:88
G4VPreCompoundModel::SetExcitationHandler
void SetExcitationHandler(G4ExcitationHandler *ptr)
Definition
G4VPreCompoundModel.hh:83
geant4-v11.2.2
source
processes
hadronic
models
binary_cascade
include
G4BinaryLightIonReaction.hh
Generated by
1.12.0