Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4PreCompoundFragmentVector.cc
Go to the documentation of this file.
1//
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25//
26//
27// Hadronic Process: Nuclear Preequilibrium
28// by V. Lara
29//
30// Modified:
31// 27.08.2010 V.Ivanchenko moved constructor and destructor to source,
32// simplify run time computations making inlined
33//
34
36
38 : theChannels(nullptr), nChannels(0)
39{
40 SetVector(avector);
41}
42
44{
45 if(avector != theChannels) {
46 delete theChannels;
47 theChannels = avector;
48 }
49 if(theChannels) {
50 nChannels = (G4int)theChannels->size();
51 probabilities.resize(nChannels, 0.0);
52 } else {
53 nChannels = 0;
54 probabilities.clear();
55 }
56}
57
58//for inverse cross section choice
60{
61 for (G4int i=0; i<nChannels; ++i) {
62 (*theChannels)[i]->SetOPTxs(opt);
63 }
64}
65
66//for superimposed Coulomb Barrier for inverse cross sections
68{
69 for (G4int i=0; i< nChannels; ++i) {
70 (*theChannels)[i]->UseSICB(use);
71 }
72}
73
75 const G4Fragment & aFragment)
76{
77 //G4cout << "## G4PreCompoundFragmentVector::CalculateProbabilities nCh= "
78 // << nChannels << G4endl;
79 G4double probtot = 0.0;
80 for (G4int i=0; i< nChannels; ++i) {
81 (*theChannels)[i]->Initialize(aFragment);
82 G4double prob = ((*theChannels)[i]->IsItPossible(aFragment))
83 ? (*theChannels)[i]->CalcEmissionProbability(aFragment)
84 : 0.0;
85 probtot += prob;
86 probabilities[i] = probtot;
87 //G4cout<<" prob= " << prob << " probtot= " << probtot
88 // << " for "<< i << "-th channel" <<G4endl;
89 }
90 return probtot;
91}
92
94{
95 //G4cout << "## G4PreCompoundFragmentVector::ChooseFragment nCh= "
96 // << nChannels << G4endl;
97 G4double x = probabilities[nChannels-1]*G4UniformRand();
98 G4int i=0;
99 for (; i<nChannels; ++i) {
100 if(x <= probabilities[i]) { break; }
101 }
102 return (*theChannels)[i];
103}
104
std::vector< G4VPreCompoundFragment * > pcfvector
double G4double
Definition G4Types.hh:83
bool G4bool
Definition G4Types.hh:86
int G4int
Definition G4Types.hh:85
#define G4UniformRand()
Definition Randomize.hh:52
G4VPreCompoundFragment * ChooseFragment()
G4double CalculateProbabilities(const G4Fragment &aFragment)