Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4VUserVisAction.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27
28// Class Description:
29//
30// G4VUserVisAction is brought into effect by the command
31// /vis/scene/add/userAction. The vis manager instantiates a
32// G4CallbackModel when the vis action is registered, and adds
33// it to the scene. The pure virtual Draw() method
34// is invoked whenever the viewer needs to "visit the kernel", e.g.,
35// to remake its graphical database, if any, or simply to refresh the
36// screen. It is not intended to be called directly. It is called
37// via the operator() which is defined to satisfy the template
38// G4CallbackModel<G4VUserVisAction>.
39//
40// A concrete Draw() method would normally make use of the Draw() methods
41// of the vis manager, e.g:
42// G4VVisManager* pVisManager = G4VVisManager::GetConcreteInstance();
43// if (pVisManager) {
44// pVisManager->Draw(G4Box("box",2*cm,2*cm,2*cm),
45// G4VisAttributes(G4Colour(1,1,0)));
46// ...
47// but it can also use pointers fpSceneHandler and pMP that give it
48// direct access to the current scene handler and modeling parameters
49// for more advanced use.
50//
51// See the User Guide for Application Developers.
52
53#ifndef G4VUSERVISACTION_HH
54#define G4VUSERVISACTION_HH
55
58
60{
61public: // With description
62 G4VUserVisAction(): fpSceneHandler(nullptr), fpMP(nullptr) {}
63 virtual ~G4VUserVisAction() {}
65 fpSceneHandler = &scene;
66 fpMP = pMP;
67 Draw();
68 }
69protected:
70 virtual void Draw() = 0;
73};
74
75#endif
virtual ~G4VUserVisAction()
virtual void Draw()=0
const G4ModelingParameters * fpMP
void operator()(G4VGraphicsScene &scene, const G4ModelingParameters *pMP)
G4VGraphicsScene * fpSceneHandler