Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4ToolsSGSceneHandler.hh
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26// John Allison 6th October 2020
27
28#ifndef G4TOOLSSGSCENEHANDLER_HH
29#define G4TOOLSSGSCENEHANDLER_HH
30
31#include "G4VSceneHandler.hh"
32
33#include "G4VVisCommand.hh"
34
35#include <vector>
36
37#include <tools/sg/separator>
38
39namespace tools {namespace sg {class base_freetype;}}
40namespace tools {namespace sg {class plots;}}
41
42class G4ToolsSGNode;
43
45 typedef G4VSceneHandler parent;
46public:
47 virtual void AddPrimitive(const G4Polyline&);
48 virtual void AddPrimitive(const G4Text&);
49 virtual void AddPrimitive(const G4Circle&);
50 virtual void AddPrimitive(const G4Square&);
51 virtual void AddPrimitive(const G4Polymarker&);
52 virtual void AddPrimitive(const G4Polyhedron&);
53 virtual void AddPrimitive(const G4Plotter&);
54
56 virtual void AddCompound(const G4Mesh&);
57
58 virtual void ClearStore ();
59 virtual void ClearTransientStore ();
60
62 virtual ~G4ToolsSGSceneHandler();
63
64 tools::sg::separator& GetTransient2DObjects() {return fpTransient2DObjects;}
65 tools::sg::separator& GetPersistent2DObjects() {return fpPersistent2DObjects;}
66 tools::sg::separator& GetTransient3DObjects() {return fpTransient3DObjects;}
67 tools::sg::separator& GetPersistent3DObjects() {return fpPersistent3DObjects;}
68
69 void TouchPlotters(tools::sg::node&);
70
71protected:
74
75protected:
76 void CreateSG();
77 void EstablishBaseNodes();
78 tools::sg::separator* GetOrCreateNode(); // For next solid or primitive
79
80 void SetPlotterHistograms(tools::sg::plots&);
81
83
84 tools::sg::separator fpTransient2DObjects;
85 tools::sg::separator fpPersistent2DObjects;
86
87 tools::sg::separator fpTransient3DObjects;
88 tools::sg::separator fpPersistent3DObjects;
89
90 std::vector<G4ToolsSGNode*> fpPhysicalVolumeObjects; // Multiple worlds
91
92 tools::sg::base_freetype* fFreetypeNode;
93
94 using Region_h1 = std::pair<unsigned int,int>;
95 using Region_h2 = std::pair<unsigned int,int>;
96 std::vector<Region_h1> fRegionH1s;
97 std::vector<Region_h2> fRegionH2s;
98
99 class Messenger: public G4VVisCommand {
100 public:
101 static void Create() {static Messenger s_messenger;}
102 virtual void SetNewValue(G4UIcommand*,G4String);
103 private:
104 Messenger() {
105 //////////////////////////////////////////////////////////
106 //////////////////////////////////////////////////////////
107 print_plotter_params = new G4UIcommand("/vis/tsg/plotter/printParameters", this);
108 print_plotter_params->SetGuidance("Print available tools::sg::plotter parameters.");
109 }
110 virtual ~Messenger() {
111 delete print_plotter_params;
112 }
113 G4UIcommand* print_plotter_params;
114 };
115
116};
117
118#endif
int G4int
Definition G4Types.hh:85
virtual void SetNewValue(G4UIcommand *, G4String)
tools::sg::separator & GetTransient3DObjects()
tools::sg::separator & GetTransient2DObjects()
void SetPlotterHistograms(tools::sg::plots &)
tools::sg::base_freetype * fFreetypeNode
virtual void AddCompound(const G4Mesh &)
G4ToolsSGSceneHandler(const G4ToolsSGSceneHandler &)
virtual void AddPrimitive(const G4Polyline &)
std::vector< Region_h1 > fRegionH1s
tools::sg::separator fpPersistent2DObjects
std::pair< unsigned int, int > Region_h2
tools::sg::separator fpTransient3DObjects
tools::sg::separator * GetOrCreateNode()
tools::sg::separator fpTransient2DObjects
tools::sg::separator & GetPersistent3DObjects()
G4ToolsSGSceneHandler & operator=(const G4ToolsSGSceneHandler &)
std::vector< Region_h2 > fRegionH2s
G4ToolsSGSceneHandler(G4VGraphicsSystem &system, const G4String &name)
std::vector< G4ToolsSGNode * > fpPhysicalVolumeObjects
void TouchPlotters(tools::sg::node &)
tools::sg::separator & GetPersistent2DObjects()
std::pair< unsigned int, int > Region_h1
tools::sg::separator fpPersistent3DObjects
void SetGuidance(const char *aGuidance)
virtual void AddCompound(const G4VTrajectory &)