Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4VTreeSceneHandler.hh
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29// John Allison 5th April 2001
30// A base class for a scene handler to dump geometry hierarchy.
31// In the derived class, override G4VScenehandler::RequestPrimitives
32// to implement dump of the geometry hierarchy.
33
34#ifndef G4VTREESCENEHANDLER_HH
35#define G4VTREESCENEHANDLER_HH
36
37#include "G4VSceneHandler.hh"
38
40#include <vector>
41#include <set>
42
44class G4LogicalVolume;
46
48
49public:
51 const G4String& name);
52 virtual ~G4VTreeSceneHandler ();
53 void PreAddSolid (const G4Transform3D& objectTransformation,
54 const G4VisAttributes&);
55 void PostAddSolid ();
56
57 ////////////////////////////////////////////////////////////////
58 // Functions not used but required by the abstract interface.
59
61 virtual void AddPrimitive (const G4Polyline&) {}
62 virtual void AddPrimitive (const G4Text&) {}
63 virtual void AddPrimitive (const G4Circle&) {}
64 virtual void AddPrimitive (const G4Square&) {}
65 virtual void AddPrimitive (const G4Polyhedron&) {}
66 virtual void AddPrimitive (const G4Polymarker&) {}
67
68 virtual void BeginModeling();
69 virtual void EndModeling();
70
71protected:
72
73 // In the derived class, override G4VScenehandler::RequestPrimitives
74 // to implement dump of the geometry hierarchy.
75 static G4int fSceneIdCount; // Counter for Tree scene handlers.
77 std::set<G4LogicalVolume*> fDrawnLVStore; // Stores encountered LVs.
78};
79
80#include "G4VTreeSceneHandler.icc"
81
82#endif
int G4int
Definition G4Types.hh:85
virtual void AddPrimitive(const G4Polyline &)=0
G4VTreeSceneHandler(G4VGraphicsSystem &system, const G4String &name)
std::set< G4LogicalVolume * > fDrawnLVStore
virtual void AddPrimitive(const G4Polyline &)
virtual void AddPrimitive(const G4Square &)
virtual void AddPrimitive(const G4Text &)
void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
virtual void AddPrimitive(const G4Polyhedron &)
const G4Transform3D * fpCurrentObjectTransformation
virtual void AddPrimitive(const G4Polymarker &)
virtual void AddPrimitive(const G4Circle &)