34#ifndef G4VTREESCENEHANDLER_HH
35#define G4VTREESCENEHANDLER_HH
80#include "G4VTreeSceneHandler.icc"
virtual void AddPrimitive(const G4Polyline &)=0
G4VTreeSceneHandler(G4VGraphicsSystem &system, const G4String &name)
std::set< G4LogicalVolume * > fDrawnLVStore
virtual void AddPrimitive(const G4Polyline &)
static G4int fSceneIdCount
virtual void EndModeling()
virtual void AddPrimitive(const G4Square &)
virtual void AddPrimitive(const G4Text &)
void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
virtual void AddPrimitive(const G4Polyhedron &)
virtual ~G4VTreeSceneHandler()
const G4Transform3D * fpCurrentObjectTransformation
virtual void AddPrimitive(const G4Polymarker &)
virtual void BeginModeling()
virtual void AddPrimitive(const G4Circle &)