Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4VHit.hh
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1//
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28
29#ifndef G4VHit_h
30#define G4VHit_h 1
31
32#include "globals.hh"
33
34#include <map>
35#include <vector>
36
37class G4AttDef;
38class G4AttValue;
39
40// class description:
41//
42// This is the base class of hit object. The user should derive this
43// base class to make his/her own hit class. Two virtual method Draw()
44// and Print() can be implemented if the user wants these functionarities.
45// If a concrete hit class is used as a transient class, G4Allocator
46// must be used.
47
48class G4VHit
49{
50 public:
51 G4VHit() = default;
52 virtual ~G4VHit() = default;
53
54 G4bool operator==(const G4VHit&) const { return false; }
55
56 virtual void Draw(){};
57 virtual void Print(){};
58
59 // Returns pointer to map of attribute definitions for this hit
60 // Caller is responsible for checking validity of returned pointer.
61 // See `G4Trajectory` for a concrete implementation.
62 virtual const std::map<G4String, G4AttDef>* GetAttDefs() const { return nullptr; }
63
64 // Returns pointer to list of attributes for this hit
65 // Each attribute must correspond to a definition returned by `GetAffDefs`.
66 // Caller is responsible for checking validity of returned pointer.
67 // See `G4Trajectory` for a concrete implementation, and
68 // `G4VTrajectory::ShowTrajectory` for an example of its use.
69 virtual std::vector<G4AttValue>* CreateAttValues() const { return nullptr; }
70};
71
72#endif
bool G4bool
Definition G4Types.hh:86
G4VHit()=default
virtual std::vector< G4AttValue > * CreateAttValues() const
Definition G4VHit.hh:69
virtual const std::map< G4String, G4AttDef > * GetAttDefs() const
Definition G4VHit.hh:62
G4bool operator==(const G4VHit &) const
Definition G4VHit.hh:54
virtual void Draw()
Definition G4VHit.hh:56
virtual ~G4VHit()=default
virtual void Print()
Definition G4VHit.hh:57