Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4VtkClipOpenPipeline.cc
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25
27
28#include "G4VtkViewer.hh"
29#include "G4VtkVisContext.hh"
30
31#include <vtkActor.h>
32#include <vtkClipPolyData.h>
33#include <vtkPlane.h>
34#include <vtkPolyDataAlgorithm.h>
35#include <vtkPolyDataMapper.h>
36#include <vtkPolyDataNormals.h>
37#include <vtkProperty.h>
38#include <vtkSmartPointer.h>
39#include <vtkClipClosedSurface.h>
40
43 G4bool useVcColour)
44 : G4VVtkPipeline(nameIn, G4String("G4VtkClipOpenPipeline"), vcIn, true, vcIn.fViewer->renderer)
45{
46 // create implicit function for clipping
48 plane->SetOrigin(0, 0, 0);
49 plane->SetNormal(-1, 0, 0);
50
51 // clipper
53 clipper->SetClipFunction(plane);
54 clipper->SetInputConnection(filter->GetOutputPort());
55 // clipper->SetScalarModeToColors();
56 // clipper->PassPointDataOn();
57
58 // calculate normals with a feature angle of 45 degrees
59 auto filterNormals = vtkSmartPointer<vtkPolyDataNormals>::New();
60 filterNormals->SetFeatureAngle(45);
61 filterNormals->SetInputConnection(clipper->GetOutputPort());
62
63 // mapper
65 mapper->SetInputConnection(filterNormals->GetOutputPort());
66 mapper->SetColorModeToDirectScalars();
67 mapper->ScalarVisibilityOn();
68
69 // add to actor
71 actor->SetMapper(mapper);
72 actor->SetVisibility(1);
73
74 // colour parameters
75 if (useVcColour) {
76 actor->GetProperty()->SetOpacity(vc.alpha);
77 actor->GetProperty()->SetColor(vc.red, vc.green, vc.blue);
78 }
79
80 // set actor properties from vis context
82 actor->GetProperty()->SetRepresentationToSurface();
83 }
85 actor->GetProperty()->SetRepresentationToSurface();
86 }
88 actor->GetProperty()->SetRepresentationToWireframe();
89 }
90
91 // shading parameters
92 actor->GetProperty()->SetAmbient(0.2);
93 actor->GetProperty()->SetDiffuse(0.7);
94 actor->GetProperty()->SetSpecular(0.1);
95 actor->GetProperty()->SetSpecularPower(1);
96
97 // add to renderer
98 vc.fViewer->renderer->AddActor(actor);
99}
100
102{
103 auto normal = planeIn.normal();
104 auto point = planeIn.point();
105 this->SetPlane(point.x(), point.y(), point.z(), normal.x(), normal.y(), normal.z());
106}
107
109 G4double nz)
110{
111 plane->SetOrigin(x, y, z);
112 plane->SetNormal(nx, ny, nz);
113 Modified();
114}
115
117 G4double r01, G4double r02, G4double r10, G4double r11,
118 G4double r12, G4double r20, G4double r21, G4double r22)
119{
120 auto o = plane->GetOrigin();
121 auto n = plane->GetNormal();
122
123 SetPlane(r00 * o[0] + r01 * o[1] + r02 * o[2] + dx, r10 * o[0] + r11 * o[1] + r12 * o[2] + dy,
124 r20 * o[0] + r21 * o[1] + r22 * o[2] + dz, r00 * n[0] + r01 * n[1] + r02 * n[2],
125 r10 * n[0] + r11 * n[1] + r12 * n[2], r20 * n[0] + r21 * n[1] + r22 * n[2]);
126}
127
129{
130 actor->SetVisibility(1);
131}
133{
134 actor->SetVisibility(0);
135}
double G4double
Definition G4Types.hh:83
bool G4bool
Definition G4Types.hh:86
G4VtkVisContext vc
G4VtkClipOpenPipeline(G4String name, const G4VtkVisContext &vc, vtkSmartPointer< vtkPolyDataAlgorithm > filter, G4bool useVcColour=false)
void TransformPlane(G4double dx, G4double dy, G4double dz, G4double r00, G4double r01, G4double r02, G4double r10, G4double r11, G4double r12, G4double r20, G4double r21, G4double r22)
void SetPlane(const G4Plane3D &plane)
vtkNew< vtkRenderer > renderer
G4ViewParameters::DrawingStyle fDrawingStyle
const G4VtkViewer * fViewer
Point3D< T > point(const Point3D< T > &p) const
Definition Plane3D.h:115
Normal3D< T > normal() const
Definition Plane3D.h:97