G4FastListNode< OBJECT > * EraseListNode(OBJECT *)
G4FastListNode< OBJECT > * Flag(OBJECT *)
static G4FastList< OBJECT > * GetList(OBJECT *)
void CheckFlag(G4FastListNode< OBJECT > *)
static G4FastListNode< OBJECT > * __GetNode(OBJECT *)
bool Holds(const OBJECT *) const
static G4FastListNode< OBJECT > * GetNode(OBJECT *)
void DeleteObject(OBJECT *)