Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4PSNofCollision3D Member List

This is the complete list of members for G4PSNofCollision3D, including all inherited members.

CheckAndSetUnit(const G4String &unit, const G4String &category)G4VPrimitiveScorerprotected
clear() overrideG4PSNofCollisionvirtual
ComputeCurrentSolid(G4Step *aStep)G4VPrimitiveScorerprotected
ComputeSolid(G4Step *aStep, G4int replicaIdx)G4VPrimitiveScorerprotected
detectorG4VPrimitiveScorerprotected
DrawAll()G4VPrimitiveScorervirtual
EndOfEvent(G4HCofThisEvent *)G4VPrimitiveScorervirtual
filterG4VPrimitiveScorerprotected
fNiG4VPrimitiveScorerprotected
fNjG4VPrimitiveScorerprotected
fNkG4VPrimitiveScorerprotected
G4PSNofCollision(G4String name, G4int depth=0)G4PSNofCollision
G4PSNofCollision3D(G4String name, G4int ni=1, G4int nj=1, G4int nk=1, G4int depi=2, G4int depj=1, G4int depk=0)G4PSNofCollision3D
G4VPrimitiveScorer(G4String name, G4int depth=0)G4VPrimitiveScorer
GetCollectionID(G4int)G4VPrimitiveScorer
GetFilter() constG4VPrimitiveScorerinline
GetIndex(G4Step *) overrideG4PSNofCollision3Dprotectedvirtual
GetMultiFunctionalDetector() constG4VPrimitiveScorerinline
GetName() constG4VPrimitiveScorerinline
GetUnit() constG4VPrimitiveScorerinline
GetUnitValue() constG4VPrimitiveScorerinline
GetVerboseLevel() constG4VPrimitiveScorerinline
indexDepthG4VPrimitiveScorerprotected
Initialize(G4HCofThisEvent *) overrideG4PSNofCollisionvirtual
primitiveNameG4VPrimitiveScorerprotected
PrintAll() overrideG4PSNofCollisionvirtual
ProcessHits(G4Step *, G4TouchableHistory *) overrideG4PSNofCollisionprotectedvirtual
SetFilter(G4VSDFilter *f)G4VPrimitiveScorerinline
SetMultiFunctionalDetector(G4MultiFunctionalDetector *d)G4VPrimitiveScorerinline
SetNijk(G4int i, G4int j, G4int k)G4VPrimitiveScorerinline
SetUnit(const G4String &unit)G4PSNofCollisionvirtual
SetVerboseLevel(G4int vl)G4VPrimitiveScorerinline
unitNameG4VPrimitiveScorerprotected
unitValueG4VPrimitiveScorerprotected
verboseLevelG4VPrimitiveScorerprotected
Weighted(G4bool flg=true)G4PSNofCollisioninline
~G4PSNofCollision() override=defaultG4PSNofCollision
~G4PSNofCollision3D() override=defaultG4PSNofCollision3D
~G4VPrimitiveScorer()=defaultG4VPrimitiveScorervirtual