Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4INCLStandardPropagationModel.hh
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25//
26// INCL++ intra-nuclear cascade model
27// Alain Boudard, CEA-Saclay, France
28// Joseph Cugnon, University of Liege, Belgium
29// Jean-Christophe David, CEA-Saclay, France
30// Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
31// Sylvie Leray, CEA-Saclay, France
32// Davide Mancusi, CEA-Saclay, France
33//
34#define INCLXX_IN_GEANT4_MODE 1
35
36#include "globals.hh"
37
38/*
39 * StandardPropagationModel.hh
40 *
41 * \date 4 June 2009
42 * \author Pekka Kaitaniemi
43 */
44
45#ifndef G4INCLStandardPropagationModel_hh
46#define G4INCLStandardPropagationModel_hh 1
47
48#include "G4INCLNucleus.hh"
50#include "G4INCLIAvatar.hh"
51#include "G4INCLConfigEnums.hh"
52
53#include <iterator>
54
55namespace G4INCL {
56
57 /**
58 * Standard INCL4 particle propagation and avatar prediction
59 *
60 * This class implements the standard INCL4 avatar prediction and particle
61 * propagation logic. The main idea is to predict all collisions between particles
62 * and their reflections from the potential wall. After this we select the avatar
63 * with the smallest time, propagate all particles to their positions at that time
64 * and return the avatar to the INCL kernel @see G4INCL::Kernel.
65 *
66 * The particle trajectories in this propagation model are straight lines and all
67 * particles are assumed to move with constant velocity.
68 */
70 public:
71 StandardPropagationModel(LocalEnergyType localEnergyType, LocalEnergyType localEnergyDeltaType, const G4double hTime = 0.0);
73
75 /**
76 * Set the nucleus for this propagation model.
77 */
78 void setNucleus(G4INCL::Nucleus *nucleus);
79
80 /**
81 * Get the nucleus.
82 */
84
85 G4double shoot(ParticleSpecies const &projectileSpecies, const G4double kineticEnergy, const G4double impactParameter, const G4double phi);
86 G4double shootParticle(ParticleType const t, const G4double kineticEnergy, const G4double impactParameter, const G4double phi);
87 G4double shootComposite(ParticleSpecies const &s, const G4double kineticEnergy, const G4double impactParameter, const G4double phi);
88 G4double shootAtrest(ParticleType const t, const G4double kineticEnergy);
89
90 /**
91 * Set the stopping time of the simulation.
92 */
94
95 /**
96 * Get the current stopping time.
97 */
99
100 /**
101 * Add an avatar to the storage.
102 */
103 void registerAvatar(G4INCL::IAvatar *anAvatar);
104
105 /** \brief Generate a two-particle avatar.
106 *
107 * Generate a two-particle avatar, if all the appropriate conditions are
108 * met.
109 */
111
112 /** \brief Get the reflection time.
113 *
114 * Returns the reflection time of a particle on the potential wall.
115 *
116 * \param aParticle pointer to the particle
117 */
118 G4double getReflectionTime(G4INCL::Particle const * const aParticle);
119
120 /**
121 * Get the predicted time of the collision between two particles.
122 */
123 G4double getTime(G4INCL::Particle const * const particleA,
124 G4INCL::Particle const * const particleB, G4double *minDistOfApproach) const;
125
126 /** \brief Generate and register collisions between a list of updated particles and all the other particles.
127 *
128 * This method does not generate collisions among the particles in
129 * updatedParticles; in other words, it generates a collision between one
130 * of the updatedParticles and one of the particles ONLY IF the latter
131 * does not belong to updatedParticles.
132 *
133 * If you intend to generate all possible collisions among particles in a
134 * list, use generateCollisions().
135 *
136 * \param updatedParticles list of updated particles
137 * \param particles list of particles
138 */
139 void generateUpdatedCollisions(const ParticleList &updatedParticles, const ParticleList &particles);
140
141 /** \brief Generate and register collisions among particles in a list, except between those in another list.
142 *
143 * This method generates all possible collisions among the particles.
144 * Each collision is generated only once.
145 *
146 * \param particles list of particles
147 */
148 void generateCollisions(const ParticleList &particles);
149
150 /** \brief Generate and register collisions among particles in a list, except between those in another list.
151 *
152 * This method generates all possible collisions among the particles.
153 * Each collision is generated only once. The collision is NOT generated
154 * if BOTH collision partners belong to the except list.
155 *
156 * You should pass an empty list as the except parameter if you want to
157 * generate all possible collisions among particles.
158 *
159 * \param particles list of particles
160 * \param except list of excluded particles
161 */
162 void generateCollisions(const ParticleList &particles, const ParticleList &except);
163
164 /** \brief Generate decays for particles that can decay.
165 *
166 * The list of particles given as an argument is allowed to contain also
167 * stable particles.
168 *
169 * \param particles list of particles to (possibly) generate decays for
170 */
171 void generateDecays(const ParticleList &particles);
172
173 /**
174 * Update all avatars related to a particle.
175 */
176 void updateAvatars(const ParticleList &particles);
177
178 /// \brief (Re)Generate all possible avatars.
179 void generateAllAvatars();
180
181#ifdef INCL_REGENERATE_AVATARS
182 /** \brief (Re)Generate all possible avatars.
183 *
184 * This method excludes collision avatars between updated particles.
185 */
186 void generateAllAvatarsExceptUpdated(FinalState const * const fs);
187#endif
188
189 /**
190 * Propagate all particles and return the first avatar.
191 */
192 G4INCL::IAvatar* propagate(FinalState const * const fs);
193
194 private:
195 G4INCL::Nucleus *theNucleus;
196 G4double maximumTime;
197 G4double currentTime;
198 G4double hadronizationTime;
199 G4bool firstAvatar;
200 LocalEnergyType theLocalEnergyType, theLocalEnergyDeltaType;
201 Particle backupParticle1, backupParticle2;
202 };
203
204}
205
206
207#endif
double G4double
Definition G4Types.hh:83
bool G4bool
Definition G4Types.hh:86
G4double getReflectionTime(G4INCL::Particle const *const aParticle)
Get the reflection time.
G4INCL::IAvatar * propagate(FinalState const *const fs)
G4double getTime(G4INCL::Particle const *const particleA, G4INCL::Particle const *const particleB, G4double *minDistOfApproach) const
void generateCollisions(const ParticleList &particles)
Generate and register collisions among particles in a list, except between those in another list.
G4double shootAtrest(ParticleType const t, const G4double kineticEnergy)
StandardPropagationModel(LocalEnergyType localEnergyType, LocalEnergyType localEnergyDeltaType, const G4double hTime=0.0)
void registerAvatar(G4INCL::IAvatar *anAvatar)
void updateAvatars(const ParticleList &particles)
void generateAllAvatars()
(Re)Generate all possible avatars.
G4double shoot(ParticleSpecies const &projectileSpecies, const G4double kineticEnergy, const G4double impactParameter, const G4double phi)
IAvatar * generateBinaryCollisionAvatar(Particle *const p1, Particle *const p2)
Generate a two-particle avatar.
void generateUpdatedCollisions(const ParticleList &updatedParticles, const ParticleList &particles)
Generate and register collisions between a list of updated particles and all the other particles.
G4double shootComposite(ParticleSpecies const &s, const G4double kineticEnergy, const G4double impactParameter, const G4double phi)
void generateDecays(const ParticleList &particles)
Generate decays for particles that can decay.
G4double shootParticle(ParticleType const t, const G4double kineticEnergy, const G4double impactParameter, const G4double phi)