Geant4
10.7.0
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4RPGKMinusInelastic.hh
Go to the documentation of this file.
1
//
2
// ********************************************************************
3
// * License and Disclaimer *
4
// * *
5
// * The Geant4 software is copyright of the Copyright Holders of *
6
// * the Geant4 Collaboration. It is provided under the terms and *
7
// * conditions of the Geant4 Software License, included in the file *
8
// * LICENSE and available at http://cern.ch/geant4/license . These *
9
// * include a list of copyright holders. *
10
// * *
11
// * Neither the authors of this software system, nor their employing *
12
// * institutes,nor the agencies providing financial support for this *
13
// * work make any representation or warranty, express or implied, *
14
// * regarding this software system or assume any liability for its *
15
// * use. Please see the license in the file LICENSE and URL above *
16
// * for the full disclaimer and the limitation of liability. *
17
// * *
18
// * This code implementation is the result of the scientific and *
19
// * technical work of the GEANT4 collaboration. *
20
// * By using, copying, modifying or distributing the software (or *
21
// * any work based on the software) you agree to acknowledge its *
22
// * use in resulting scientific publications, and indicate your *
23
// * acceptance of all terms of the Geant4 Software license. *
24
// ********************************************************************
25
//
26
//
27
28
29
#ifndef G4RPGKMinusInelastic_h
30
#define G4RPGKMinusInelastic_h 1
31
32
// Class Description:
33
// Final state production model for K- inelastic scattering
34
// using the re-parameterized Gheisha model.
35
36
#include <
CLHEP/Units/SystemOfUnits.h
>
37
#include "
G4RPGInelastic.hh
"
38
39
class
G4RPGKMinusInelastic
:
public
G4RPGInelastic
40
{
41
public
:
42
43
G4RPGKMinusInelastic
() :
G4RPGInelastic
(
"G4RPGKMinusInelastic"
)
44
{
45
SetMinEnergy
( 0.0 );
46
SetMaxEnergy
( 25.*CLHEP::GeV );
47
}
48
49
~G4RPGKMinusInelastic
()
50
{ }
51
52
G4HadFinalState
*
ApplyYourself
(
const
G4HadProjectile
&aTrack,
53
G4Nucleus
&targetNucleus );
54
55
private
:
56
57
void
Cascade(
// derived from CASKM
58
G4FastVector<G4ReactionProduct,GHADLISTSIZE>
&vec,
59
G4int
&vecLen,
60
const
G4HadProjectile
*originalIncident,
61
G4ReactionProduct
¤tParticle,
62
G4ReactionProduct
&targetParticle,
63
G4bool
&incidentHasChanged,
64
G4bool
&targetHasChanged,
65
G4bool
&quasiElastic );
66
67
};
68
69
#endif
70
G4RPGInelastic.hh
G4bool
bool G4bool
Definition:
G4Types.hh:86
G4int
int G4int
Definition:
G4Types.hh:85
SystemOfUnits.h
G4FastVector
Definition:
G4FastVector.hh:43
G4HadFinalState
Definition:
G4HadFinalState.hh:46
G4HadProjectile
Definition:
G4HadProjectile.hh:40
G4HadronicInteraction::SetMinEnergy
void SetMinEnergy(G4double anEnergy)
Definition:
G4HadronicInteraction.hh:89
G4HadronicInteraction::SetMaxEnergy
void SetMaxEnergy(const G4double anEnergy)
Definition:
G4HadronicInteraction.hh:102
G4Nucleus
Definition:
G4Nucleus.hh:51
G4RPGInelastic
Definition:
G4RPGInelastic.hh:55
G4RPGKMinusInelastic
Definition:
G4RPGKMinusInelastic.hh:40
G4RPGKMinusInelastic::G4RPGKMinusInelastic
G4RPGKMinusInelastic()
Definition:
G4RPGKMinusInelastic.hh:43
G4RPGKMinusInelastic::ApplyYourself
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
Definition:
G4RPGKMinusInelastic.cc:35
G4RPGKMinusInelastic::~G4RPGKMinusInelastic
~G4RPGKMinusInelastic()
Definition:
G4RPGKMinusInelastic.hh:49
G4ReactionProduct
Definition:
G4ReactionProduct.hh:54
geant4-v10.7.0
source
processes
hadronic
models
rpg
include
G4RPGKMinusInelastic.hh
Generated by
1.9.6