Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4BooleanSolid Member List

This is the complete list of members for G4BooleanSolid, including all inherited members.

BoundingLimits(G4ThreeVector &pMin, G4ThreeVector &pMax) constG4VSolidvirtual
CalculateClippedPolygonExtent(G4ThreeVectorList &pPolygon, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) constG4VSolidprotected
CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const =0G4VSolidpure virtual
ClipBetweenSections(G4ThreeVectorList *pVertices, const G4int pSectionIndex, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) constG4VSolidprotected
ClipCrossSection(G4ThreeVectorList *pVertices, const G4int pSectionIndex, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) constG4VSolidprotected
ClipPolygon(G4ThreeVectorList &pPolygon, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis) constG4VSolidprotected
Clone() constG4VSolidvirtual
ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)G4VSolidvirtual
CreatePolyhedron() constG4VSolidvirtual
DescribeYourselfTo(G4VGraphicsScene &scene) const =0G4VSolidpure virtual
DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const =0G4VSolidpure virtual
DistanceToIn(const G4ThreeVector &p) const =0G4VSolidpure virtual
DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=nullptr, G4ThreeVector *n=nullptr) const =0G4VSolidpure virtual
DistanceToOut(const G4ThreeVector &p) const =0G4VSolidpure virtual
DumpInfo() constG4VSolidinline
EstimateCubicVolume(G4int nStat, G4double epsilon) constG4VSolid
EstimateSurfaceArea(G4int nStat, G4double ell) constG4VSolid
fPtrSolidAG4BooleanSolidprotected
fPtrSolidBG4BooleanSolidprotected
G4BooleanSolid(const G4String &pName, G4VSolid *pSolidA, G4VSolid *pSolidB)G4BooleanSolid
G4BooleanSolid(const G4String &pName, G4VSolid *pSolidA, G4VSolid *pSolidB, G4RotationMatrix *rotMatrix, const G4ThreeVector &transVector)G4BooleanSolid
G4BooleanSolid(const G4String &pName, G4VSolid *pSolidA, G4VSolid *pSolidB, const G4Transform3D &transform)G4BooleanSolid
G4BooleanSolid(__void__ &)G4BooleanSolid
G4BooleanSolid(const G4BooleanSolid &rhs)G4BooleanSolid
G4VSolid(const G4String &name)G4VSolid
G4VSolid(__void__ &)G4VSolid
G4VSolid(const G4VSolid &rhs)G4VSolid
GetAreaAccuracy() constG4BooleanSolidinline
GetAreaStatistics() constG4BooleanSolidinline
GetConstituentSolid(G4int no) constG4BooleanSolidvirtual
GetConstituentSolid(G4int no)G4BooleanSolidvirtual
GetCubicVolume()G4BooleanSolidinlinevirtual
GetCubVolEpsilon() constG4BooleanSolidinline
GetCubVolStatistics() constG4BooleanSolidinline
GetDisplacedSolidPtr() constG4VSolidvirtual
GetDisplacedSolidPtr()G4VSolidvirtual
GetEntityType() constG4BooleanSolidvirtual
GetExtent() constG4VSolidvirtual
GetListOfPrimitives(std::vector< std::pair< G4VSolid *, G4Transform3D > > &, const G4Transform3D &) constG4BooleanSolidprotected
GetName() constG4VSolidinline
GetPointOnSurface() constG4BooleanSolidvirtual
GetPolyhedron() constG4BooleanSolidvirtual
GetSurfaceArea()G4BooleanSolidinlinevirtual
GetTolerance() constG4VSolidinline
Inside(const G4ThreeVector &p) const =0G4VSolidpure virtual
kCarToleranceG4VSolidprotected
operator=(const G4BooleanSolid &rhs)G4BooleanSolid
G4VSolid::operator=(const G4VSolid &rhs)G4VSolid
operator==(const G4VSolid &s) constG4VSolidinline
SetAreaAccuracy(G4double ep)G4BooleanSolidinline
SetAreaStatistics(G4int st)G4BooleanSolidinline
SetCubVolEpsilon(G4double ep)G4BooleanSolidinline
SetCubVolStatistics(G4int st)G4BooleanSolidinline
SetName(const G4String &name)G4VSolidinline
StackPolyhedron(HepPolyhedronProcessor &, const G4VSolid *) constG4BooleanSolidprotected
StreamInfo(std::ostream &os) constG4BooleanSolidvirtual
SurfaceNormal(const G4ThreeVector &p) const =0G4VSolidpure virtual
~G4BooleanSolid()G4BooleanSolidvirtual
~G4VSolid()G4VSolidvirtual