Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4UTessellatedSolid.cc
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1//
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24// ********************************************************************
25//
26// Implementation of G4UTessellatedSolid wrapper class
27//
28// 11.01.18 G.Cosmo, CERN
29// --------------------------------------------------------------------
30
31#include "G4TessellatedSolid.hh"
33
34#if ( defined(G4GEOM_USE_USOLIDS) || defined(G4GEOM_USE_PARTIAL_USOLIDS) )
35
36#include "G4TriangularFacet.hh"
38
39#include "G4GeomTools.hh"
40#include "G4AffineTransform.hh"
41#include "G4BoundingEnvelope.hh"
42
44
45////////////////////////////////////////////////////////////////////////
46//
47// Constructors
48//
49G4UTessellatedSolid::G4UTessellatedSolid()
50 : Base_t("")
51{
52}
53
54G4UTessellatedSolid::G4UTessellatedSolid(const G4String& name)
55 : Base_t(name)
56{
57}
58
59////////////////////////////////////////////////////////////////////////
60//
61// Fake default constructor - sets only member data and allocates memory
62// for usage restricted to object persistency.
63//
64G4UTessellatedSolid::G4UTessellatedSolid(__void__& a)
65 : Base_t(a)
66{
67}
68
69//////////////////////////////////////////////////////////////////////////
70//
71// Destructor
72//
73G4UTessellatedSolid::~G4UTessellatedSolid()
74{
75 G4int size = fFacets.size();
76 for (G4int i = 0; i < size; ++i) { delete fFacets[i]; }
77 fFacets.clear();
78}
79
80//////////////////////////////////////////////////////////////////////////
81//
82// Copy constructor
83//
84G4UTessellatedSolid::G4UTessellatedSolid(const G4UTessellatedSolid& source)
85 : Base_t(source)
86{
87}
88
89//////////////////////////////////////////////////////////////////////////
90//
91// Assignment operator
92//
93G4UTessellatedSolid&
94G4UTessellatedSolid::operator=(const G4UTessellatedSolid& source)
95{
96 if (this == &source) return *this;
97
98 Base_t::operator=( source );
99
100 return *this;
101}
102
103//////////////////////////////////////////////////////////////////////////
104//
105// Accessors
106
107G4bool G4UTessellatedSolid::AddFacet(G4VFacet* aFacet)
108{
109 // Add a facet to the structure, checking validity.
110 //
111 if (GetSolidClosed())
112 {
113 G4Exception("G4UTessellatedSolid::AddFacet()", "GeomSolids1002",
114 JustWarning, "Attempt to add facets when solid is closed.");
115 return false;
116 }
117 if (!aFacet->IsDefined())
118 {
119 G4Exception("G4UTessellatedSolid::AddFacet()", "GeomSolids1002",
120 JustWarning, "Attempt to add facet not properly defined.");
121 aFacet->StreamInfo(G4cout);
122 return false;
123 }
124 if (aFacet->GetNumberOfVertices() == 3)
125 {
126 G4TriangularFacet* a3Facet = dynamic_cast<G4TriangularFacet*>(aFacet);
127 return Base_t::AddTriangularFacet(U3Vector(a3Facet->GetVertex(0).x(),
128 a3Facet->GetVertex(0).y(),
129 a3Facet->GetVertex(0).z()),
130 U3Vector(a3Facet->GetVertex(1).x(),
131 a3Facet->GetVertex(1).y(),
132 a3Facet->GetVertex(1).z()),
133 U3Vector(a3Facet->GetVertex(2).x(),
134 a3Facet->GetVertex(2).y(),
135 a3Facet->GetVertex(2).z()),
136 true);
137 }
138 else if (aFacet->GetNumberOfVertices() == 4)
139 {
140 G4QuadrangularFacet* a4Facet = dynamic_cast<G4QuadrangularFacet*>(aFacet);
141 return Base_t::AddQuadrilateralFacet(U3Vector(a4Facet->GetVertex(0).x(),
142 a4Facet->GetVertex(0).y(),
143 a4Facet->GetVertex(0).z()),
144 U3Vector(a4Facet->GetVertex(1).x(),
145 a4Facet->GetVertex(1).y(),
146 a4Facet->GetVertex(1).z()),
147 U3Vector(a4Facet->GetVertex(2).x(),
148 a4Facet->GetVertex(2).y(),
149 a4Facet->GetVertex(2).z()),
150 U3Vector(a4Facet->GetVertex(3).x(),
151 a4Facet->GetVertex(3).y(),
152 a4Facet->GetVertex(3).z()),
153 true);
154 }
155 else
156 {
157 G4Exception("G4UTessellatedSolid::AddFacet()", "GeomSolids1002",
158 JustWarning, "Attempt to add facet not properly defined.");
159 aFacet->StreamInfo(G4cout);
160 return false;
161 }
162}
163
164G4VFacet* G4UTessellatedSolid::GetFacet(G4int i) const
165{
166 return fFacets[i];
167}
168
169G4int G4UTessellatedSolid::GetNumberOfFacets() const
170{
171 return GetNFacets();
172}
173
174void G4UTessellatedSolid::SetSolidClosed(const G4bool t)
175{
176 if (t && !Base_t::IsClosed())
177 {
178 Base_t::Close();
179 G4int nVertices = fTessellated.fVertices.size();
180 G4int nFacets = fTessellated.fFacets.size();
181 for (G4int j = 0; j < nVertices; ++j)
182 {
183 U3Vector vt = fTessellated.fVertices[j];
184 fVertexList.push_back(G4ThreeVector(vt.x(), vt.y(), vt.z()));
185 }
186 for (G4int i = 0; i < nFacets; ++i)
187 {
188 vecgeom::TriangleFacet<G4double>* afacet = Base_t::GetFacet(i);
189 std::vector<G4ThreeVector> v;
190 for (G4int k=0; k<3; ++k)
191 {
192 v.push_back(G4ThreeVector(afacet->fVertices[k].x(),
193 afacet->fVertices[k].y(),
194 afacet->fVertices[k].z()));
195 }
196 G4VFacet* facet = new G4TriangularFacet(v[0], v[1], v[2],
198 facet->SetVertices(&fVertexList);
199 for (G4int k=0; k<3; ++k)
200 {
201 facet->SetVertexIndex(k, afacet->fIndices[k]);
202 }
203 fFacets.push_back(facet);
204 }
205 }
206}
207
208G4bool G4UTessellatedSolid::GetSolidClosed() const
209{
210 return Base_t::IsClosed();
211}
212
213void G4UTessellatedSolid::SetMaxVoxels(G4int)
214{
215 // Not yet implemented !
216}
217
218G4double G4UTessellatedSolid::GetMinXExtent() const
219{
220 U3Vector aMin, aMax;
221 Base_t::Extent(aMin, aMax);
222 return aMin.x();
223}
224G4double G4UTessellatedSolid::GetMaxXExtent() const
225{
226 U3Vector aMin, aMax;
227 Base_t::Extent(aMin, aMax);
228 return aMax.x();
229}
230G4double G4UTessellatedSolid::GetMinYExtent() const
231{
232 U3Vector aMin, aMax;
233 Base_t::Extent(aMin, aMax);
234 return aMin.y();
235}
236G4double G4UTessellatedSolid::GetMaxYExtent() const
237{
238 U3Vector aMin, aMax;
239 Base_t::Extent(aMin, aMax);
240 return aMax.y();
241}
242G4double G4UTessellatedSolid::GetMinZExtent() const
243{
244 U3Vector aMin, aMax;
245 Base_t::Extent(aMin, aMax);
246 return aMin.z();
247}
248G4double G4UTessellatedSolid::GetMaxZExtent() const
249{
250 U3Vector aMin, aMax;
251 Base_t::Extent(aMin, aMax);
252 return aMax.z();
253}
254
255G4int G4UTessellatedSolid::AllocatedMemoryWithoutVoxels()
256{
257 G4int base = sizeof(*this);
258 base += fVertexList.capacity() * sizeof(G4ThreeVector);
259
260 G4int limit = fFacets.size();
261 for (G4int i = 0; i < limit; ++i)
262 {
263 G4VFacet &facet = *fFacets[i];
264 base += facet.AllocatedMemory();
265 }
266 return base;
267}
268G4int G4UTessellatedSolid::AllocatedMemory()
269{
270 return AllocatedMemoryWithoutVoxels();
271}
272void G4UTessellatedSolid::DisplayAllocatedMemory()
273{
274 G4int without = AllocatedMemoryWithoutVoxels();
275 // G4int with = AllocatedMemory();
276 // G4double ratio = (G4double) with / without;
277 // G4cout << "G4TessellatedSolid - Allocated memory without voxel overhead "
278 // << without << "; with " << with << "; ratio: " << ratio << G4endl;
279 G4cout << "G4TessellatedSolid - Allocated memory without voxel overhead "
280 << without << G4endl;
281}
282
283
284///////////////////////////////////////////////////////////////////////////////
285//
286// Get bounding box
287
288void G4UTessellatedSolid::BoundingLimits(G4ThreeVector& pMin,
289 G4ThreeVector& pMax) const
290{
291 U3Vector aMin, aMax;
292 Base_t::Extent(aMin, aMax);
293 pMin = G4ThreeVector(aMin.x(), aMin.y(), aMin.z());
294 pMax = G4ThreeVector(aMax.x(), aMax.y(), aMax.z());
295
296 // Check correctness of the bounding box
297 //
298 if (pMin.x() >= pMax.x() || pMin.y() >= pMax.y() || pMin.z() >= pMax.z())
299 {
300 std::ostringstream message;
301 message << "Bad bounding box (min >= max) for solid: "
302 << GetName() << " !"
303 << "\npMin = " << pMin
304 << "\npMax = " << pMax;
305 G4Exception("G4UTessellatedSolid::BoundingLimits()",
306 "GeomMgt0001", JustWarning, message);
307 StreamInfo(G4cout);
308 }
309}
310
311
312//////////////////////////////////////////////////////////////////////////////
313//
314// Calculate extent under transform and specified limit
315
316G4bool
317G4UTessellatedSolid::CalculateExtent(const EAxis pAxis,
318 const G4VoxelLimits& pVoxelLimit,
319 const G4AffineTransform& pTransform,
320 G4double& pMin, G4double& pMax) const
321{
322 G4ThreeVector bmin, bmax;
323
324 // Check bounding box (bbox)
325 //
326 BoundingLimits(bmin,bmax);
327 G4BoundingEnvelope bbox(bmin,bmax);
328
329 // Use simple bounding-box to help in the case of complex meshes
330 //
331 return bbox.CalculateExtent(pAxis,pVoxelLimit,pTransform,pMin,pMax);
332
333#if 0
334 // Precise extent computation (disabled by default for this shape)
335 //
336 G4double kCarToleranceHalf = 0.5*kCarTolerance;
337 if (bbox.BoundingBoxVsVoxelLimits(pAxis,pVoxelLimit,pTransform,pMin,pMax))
338 {
339 return (pMin < pMax) ? true : false;
340 }
341
342 // The extent is calculated as cumulative extent of the pyramids
343 // formed by facets and the center of the bounding box.
344 //
345 G4double eminlim = pVoxelLimit.GetMinExtent(pAxis);
346 G4double emaxlim = pVoxelLimit.GetMaxExtent(pAxis);
347
349 G4ThreeVectorList apex(1);
350 std::vector<const G4ThreeVectorList *> pyramid(2);
351 pyramid[0] = &base;
352 pyramid[1] = &apex;
353 apex[0] = (bmin+bmax)*0.5;
354
355 // main loop along facets
356 pMin = kInfinity;
357 pMax = -kInfinity;
358 for (G4int i=0; i<GetNumberOfFacets(); ++i)
359 {
360 G4VFacet* facet = GetFacet(i);
361 if (std::abs((facet->GetSurfaceNormal()).dot(facet->GetVertex(0)-apex[0]))
362 < kCarToleranceHalf) continue;
363
364 base.resize(3);
365 for (G4int k=0; k<3; ++k) { base[k] = facet->GetVertex(k); }
366 G4double emin,emax;
367 G4BoundingEnvelope benv(pyramid);
368 if (!benv.CalculateExtent(pAxis,pVoxelLimit,pTransform,emin,emax)) continue;
369 if (emin < pMin) pMin = emin;
370 if (emax > pMax) pMax = emax;
371 if (eminlim > pMin && emaxlim < pMax) break; // max possible extent
372 }
373 return (pMin < pMax);
374#endif
375}
376
377
378///////////////////////////////////////////////////////////////////////////////
379//
380// CreatePolyhedron()
381//
382G4Polyhedron* G4UTessellatedSolid::CreatePolyhedron () const
383{
384 G4int nVertices = fVertexList.size();
385 G4int nFacets = fFacets.size();
386 G4PolyhedronArbitrary *polyhedron = new G4PolyhedronArbitrary (nVertices,
387 nFacets);
388 for (G4int j = 0; j < nVertices; ++j)
389 {
390 polyhedron->AddVertex(fVertexList[j]);
391 }
392
393 for (G4int i = 0; i < nFacets; ++i)
394 {
395 G4int v[3]; // Only facets with 3 vertices are defined in VecGeom
396 G4VFacet* facet = GetFacet(i);
397 for (G4int j=0; j<3; ++j) // Retrieve indexing directly from VecGeom
398 {
399 v[j] = facet->GetVertexIndex(j) + 1;
400 }
401 polyhedron->AddFacet(v[0],v[1],v[2]);
402 }
403 polyhedron->SetReferences();
404
405 return (G4Polyhedron*) polyhedron;
406}
407
408#endif // G4GEOM_USE_USOLIDS
const G4double kCarTolerance
std::vector< G4ThreeVector > G4ThreeVectorList
@ JustWarning
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
Definition: G4Exception.cc:35
CLHEP::Hep3Vector G4ThreeVector
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
@ ABSOLUTE
Definition: G4VFacet.hh:48
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout
double z() const
double x() const
double y() const
void AddFacet(const G4int iv1, const G4int iv2, const G4int iv3, const G4int iv4=0)
void AddVertex(const G4ThreeVector &v)
G4ThreeVector GetVertex(G4int i) const
G4ThreeVector GetVertex(G4int i) const
virtual void SetVertexIndex(G4int i, G4int j)=0
virtual G4int AllocatedMemory()=0
std::ostream & StreamInfo(std::ostream &os) const
Definition: G4VFacet.cc:96
virtual G4ThreeVector GetSurfaceNormal() const =0
virtual G4ThreeVector GetVertex(G4int i) const =0
virtual G4int GetNumberOfVertices() const =0
virtual G4int GetVertexIndex(G4int i) const =0
virtual void SetVertices(std::vector< G4ThreeVector > *vertices)=0
virtual G4bool IsDefined() const =0
G4double GetMinExtent(const EAxis pAxis) const
G4double GetMaxExtent(const EAxis pAxis) const
EAxis
Definition: geomdefs.hh:54
const char * name(G4int ptype)