32#ifndef G4OpenGLVboDrawer_HH
33#define G4OpenGLVboDrawer_HH
37#ifdef G4OPENGL_VERSION_2
41#define GL2PS_TEXT_BL 5
42#define GL2PS_TEXT_BR 6
49#define glEdgeFlag(a) fVboDrawer->empty()
50#define glRenderMode(a) fVboDrawer->returnNULL()
51#define glClipPlane(a,b) fVboDrawer->empty()
52#define glGetIntegerv(a,b) fVboDrawer->empty()
53#define glGetFloatv(a,b) fVboDrawer->empty()
54#define glGetDoublev(a,b) fVboDrawer->empty()
55#define glPassThrough fVboDrawer->empty()
56#define glGetBooleanv fVboDrawer->empty()
57#define glLoadName(a) fVboDrawer->empty()
58#define glPushMatrix() fVboDrawer->empty()
59#define glLoadIdentity() fVboDrawer->empty()
60#define glPopMatrix() fVboDrawer->empty()
61#define glCallList(a) fVboDrawer->empty()
62#define glGenLists(a) fVboDrawer->returnNULL()
63#define glVertex3d fVboDrawer->empty()
64#define glBegin fVboDrawer->empty()
65#define glEnd fVboDrawer->empty()
66#define glNewList(a,b) fVboDrawer->empty()
67#define glEndList() fVboDrawer->empty()
68#define glPolygonMode(a,b) fVboDrawer->empty()
69#define glDrawBuffer(a) fVboDrawer->empty()
70#define glDeleteLists(a,b) fVboDrawer->empty()
71#define glStencilFunc(a,b,c) fVboDrawer->empty()
72#define glStencilOp(a,b,c) fVboDrawer->empty()
73#define glColorMaterial(a,b) fVboDrawer->empty()
74#define glLightfv(a,b,c) fVboDrawer->empty()
75#define glScaled(a,b,c) fVboDrawer->empty()
76#define gluLookAt fVboDrawer->empty()
77#define gluPickMatrix fVboDrawer->empty()
78#define glSelectBuffer(a,b) fVboDrawer->empty()
79#define glInitNames() fVboDrawer->empty()
80#define glPushNames(a) fVboDrawer->empty()
81#define glPushName(a) fVboDrawer->empty()
82#define glPixelStorei(a,b) fVboDrawer->empty()
83#define glRasterPos3d(a,b,c) fVboDrawer->empty()
84#define Geant4_gl2psTextOpt(a,b,c,d,e) fVboDrawer->empty()
85#define glMaterialfv(a,b,c) fVboDrawer->empty()
86#define glCullFace(a) fVboDrawer->empty()
87#define glReadBuffer(a) fVboDrawer->empty()
88#define glReadPixels(a,b,c,d,e,f,g) fVboDrawer->empty()
89#define glTranslatef(a,b,c) fVboDrawer->empty()
95#if defined (G4VIS_BUILD_OPENGLWT_DRIVER) || defined (G4VIS_USE_OPENGLWT)
97class G4OpenGLImmediateWtViewer;
102#define glGetError() Wt::WGLWidget::NONE
104#define glOrtho fVboDrawer->vboGlOrtho
105#define glFrustum fVboDrawer->vboGlFrustum
106#define glViewport fVboDrawer->vboGlViewport
107#define glEnable fVboDrawer->vboGlEnable
108#define glDisable fVboDrawer->vboGlDisable
109#define glBlendFunc fVboDrawer->vboGlBlendFunc
110#define glClear fVboDrawer->vboGlClear
111#define glClearColor fVboDrawer->vboGlClearColor
112#define glClearDepth fVboDrawer->vboGlClearDepth
113#define glDepthFunc fVboDrawer->vboGlDepthFunc
114#define glDepthMask fVboDrawer->vboGlDepthMask
115#define glFlush fVboDrawer->vboGlFlush
116#define glColorMask fVboDrawer->vboGlColorMask
117#define glLineWidth fVboDrawer->vboGlLineWidth
118#define glUniformMatrix4 fVboDrawer->vboGlUniformMatrix4
119#define glDrawArrays fVboDrawer->vboGlDrawArrays
120#define glCreateBuffer fVboDrawer->vboGlCreateBuffer
121#define glVertexPointer fVboDrawer->vboGlVertexPointer
122#define glBindBuffer fVboDrawer->vboGlBindBuffer
123#define glDeleteBuffer fVboDrawer->vboGlDeleteBuffer
124#define glBufferDatafv fVboDrawer->vboGlBufferDatafv
125#define glBufferDataiv fVboDrawer->vboGlBufferDataiv
126#define glGetAttribLocation fVboDrawer->vboGlGetAttribLocation
127#define glEnableVertexAttribArray fVboDrawer->vboGlEnableVertexAttribArray
128#define glDisableVertexAttribArray fVboDrawer->vboGlDisableVertexAttribArray
129#define glShaderSource fVboDrawer->vboGlShaderSource
130#define glCompileShader fVboDrawer->vboGlCompileShader
131#define glCreateShader fVboDrawer->vboGlCreateShader
132#define glCreateProgram fVboDrawer->vboGlCreateProgram
133#define glAttachShader fVboDrawer->vboGlAttachShader
134#define glLinkProgram fVboDrawer->vboGlLinkProgram
135#define glUseProgram fVboDrawer->vboGlUseProgram
136#define glDrawElements fVboDrawer->vboGlDrawElements
137#define glVertexAttribPointer fVboDrawer->vboGlVertexAttribPointer
138#define glGetUniformLocation fVboDrawer->vboGlGetUniformLocation
139#define glPointSize fVboDrawer->vboGlPointSize
140#define glColor3d fVboDrawer->vboGlColor3d
141#define glColor4d fVboDrawer->vboGlColor4d
142#define glColor4fv fVboDrawer->vboGlColor4fv
143#define glMultMatrixd fVboDrawer->vboGlMultMatrixd
144#define glMultMatrixf fVboDrawer->vboGlMultMatrixf
145#define glGetUniformLocation fVboDrawer->vboGlGetUniformLocation
146#define glGetAttribLocation fVboDrawer->vboGlGetAttribLocation
147#define glMatrixMode fVboDrawer->vboGlMatrixMode
151#define glUniform1f fVboViewer->uniform1f
152#define glUniform4fv fVboViewer->uniform4fv
153#define glUniformMatrix4dv fVboDrawer->vboGlUniformMatrix4;
154#define glUniformMatrix4fv fVboDrawer->vboGlUniformMatrix4fv;
158#define GL_VIEWPORT Wt::WGLWidget::VIEWPORT
159#define GL_RGBA Wt::WGLWidget::RGBA
160#define GL_ONE_MINUS_SRC_ALPHA Wt::WGLWidget::ONE_MINUS_SRC_ALPHA
161#define GL_BLEND Wt::WGLWidget::BLEND
162#define GL_SRC_ALPHA Wt::WGLWidget::SRC_ALPHA
163#define GL_LEQUAL Wt::WGLWidget::LEQUAL
164#define GL_FALSE false
165#define GL_LESS Wt::WGLWidget::LESS
166#define GL_SELECT Wt::WGLWidget::SELECT
168#define GL_RGB Wt::WGLWidget::RGB
169#define GL_CURRENT_RASTER_POSITION_VALID Wt::WGLWidget::CURRENT_RASTER_POSITION_VALID
170#define GL_ONE Wt::WGLWidget::ONE
171#define GL_ZERO Wt::WGLWidget::ZERO
172#define GL_COLOR_INDEX Wt::WGLWidget::COLOR_INDEX
173#define GL_LINE_TOKEN Wt::WGLWidget::LINE_TOKEN
174#define GL_LINE_RESET_TOKEN Wt::WGLWidget::LINE_RESET_TOKEN
175#define GL_POLYGON_TOKEN Wt::WGLWidget::POLYGON_TOKEN
176#define GL_FEEDBACK Wt::WGLWidget::FEEDBACK
177#define GL_COLOR_CLEAR_VALUE Wt::WGLWidget::COLOR_CLEAR_VALUE
178#define GL_BITMAP_TOKEN Wt::WGLWidget::BITMAP_TOKEN
179#define GL_DRAW_PIXEL_TOKEN Wt::WGLWidget::DRAW_PIXEL_TOKEN
180#define GL_COPY_PIXEL_TOKEN Wt::WGLWidget::COPY_PIXEL_TOKEN
181#define GL_PASS_THROUGH_TOKEN Wt::WGLWidget::PASS_THROUGH_TOKEN
182#define GL_3D_COLOR Wt::WGLWidget::3D_COLOR
183#define GL_DEPTH_TEST Wt::WGLWidget::DEPTH_TEST
184#define GL_FRONT Wt::WGLWidget::FRONT
185#define GL_BACK Wt::WGLWidget::BACK
186#define GL_FRONT_AND_BACK Wt::WGLWidget::FRONT_AND_BACK
187#define GL_OUT_OF_MEMORY Wt::WGLWidget::OUT_OF_MEMORY
188#define GL_LINE_STRIP Wt::WGLWidget::LINE_STRIP
189#define GL_QUADS Wt::WGLWidget::QUADS
190#define GL_LINE_LOOP Wt::WGLWidget::LINE_LOOP
191#define GL_LINES Wt::WGLWidget::LINES
192#define GL_POINTS Wt::WGLWidget::POINTS
193#define GL_TRIANGLES Wt::WGLWidget::TRIANGLES
194#define GL_TRIANGLE_STRIP Wt::WGLWidget::TRIANGLE_STRIP
195#define GL_TRIANGLE_FAN Wt::WGLWidget::TRIANGLE_FAN
196#define GL_FLOAT Wt::WGLWidget::FLOAT
197#define GL_STENCIL_TEST Wt::WGLWidget::STENCIL_TEST
198#define GL_ALWAYS Wt::WGLWidget::ALWAYS
199#define GL_INVERT Wt::WGLWidget::INVERT
200#define GL_COMPILE_AND_EXECUTE Wt::WGLWidget::COMPILE_AND_EXECUTE
201#define GL_COMPILE Wt::WGLWidget::COMPILE
202#define GL_COLOR_BUFFER_BIT Wt::WGLWidget::COLOR_BUFFER_BIT
203#define GL_DEPTH_BUFFER_BIT Wt::WGLWidget::DEPTH_BUFFER_BIT
204#define GL_STENCIL_BUFFER_BIT Wt::WGLWidget::STENCIL_BUFFER_BIT
205#define GL_UNSIGNED_BYTE Wt::WGLWidget::UNSIGNED_BYTE
206#define GL_ARRAY_BUFFER Wt::WGLWidget::ARRAY_BUFFER
207#define GL_ELEMENT_ARRAY_BUFFER Wt::WGLWidget::ELEMENT_ARRAY_BUFFER
208#define GL_RENDER Wt::WGLWidget::RENDER
209#define GL_LUMINANCE Wt::WGLWidget::LUMINANCE
210#define GL_STATIC_DRAW Wt::WGLWidget::STATIC_DRAW
211#define GL_FRAGMENT_SHADER Wt::WGLWidget::FRAGMENT_SHADER
212#define GL_VERTEX_SHADER Wt::WGLWidget::VERTEX_SHADER
213#define GL_UNSIGNED_INT Wt::WGLWidget::UNSIGNED_INT
214#define GL_UNSIGNED_SHORT Wt::WGLWidget::UNSIGNED_SHORT
215#define GL_CULL_FACE Wt::WGLWidget::CULL_FACE
216#define GL_MAX_VIEWPORT_DIMS Wt::WGLWidget::MAX_VIEWPORT_DIMS
217#define GL_PROJECTION Wt::WGLWidget::FRAGMENT_SHADER
218#define GL_MODELVIEW Wt::WGLWidget::VERTEX_SHADER
223#define GL_PROJECTION_MATRIX 0
224#define GL_UNPACK_SWAP_BYTES 0
225#define GL_UNPACK_LSB_FIRST 0
226#define GL_UNPACK_SKIP_ROWS 0
227#define GL_UNPACK_LOW_LENGHT 0
228#define GL_UNPACK_SKIP_PIXELS 0
229#define GL_UNPACK_ALIGNMENT 0
230#define GL_UNPACK_ROW_LENGTH 0
231#define GL_CLIP_PLANE0 Wt::WGLWidget::NONE
232#define GL_CLIP_PLANE1 Wt::WGLWidget::NONE
233#define GL_CLIP_PLANE2 Wt::WGLWidget::NONE
234#define GL_CLIP_PLANE3 Wt::WGLWidget::NONE
235#define GL_CLIP_PLANE4 Wt::WGLWidget::NONE
236#define GL_COLOR_MATERIAL Wt::WGLWidget::NONE
237#define GL_AMBIENT_AND_DIFFUSE Wt::WGLWidget::NONE
239#define GL_LIGHTING Wt::WGLWidget::NONE
240#define GL_POINT_SMOOTH Wt::WGLWidget::NONE
241#define GL_LINE_SMOOTH Wt::WGLWidget::NONE
242#define GL_POLYGON_SMOOTH Wt::WGLWidget::NONE
243#define GL_LIGHT0 Wt::WGLWidget::NONE
244#define GL_AMBIENT Wt::WGLWidget::NONE
245#define GL_DIFFUSE Wt::WGLWidget::NONE
246#define GL_POSITION Wt::WGLWidget::NONE
248#define GLenum Wt::WGLWidget::GLenum
250typedef unsigned char GLboolean;
251typedef unsigned int GLbitfield;
254typedef short GLshort;
256typedef unsigned char GLubyte;
257typedef unsigned short GLushort;
258typedef unsigned int GLuint;
260typedef float GLfloat;
261typedef float GLclampf;
262typedef double GLdouble;
263typedef double GLclampd;
272class G4OpenGLImmediateQtViewer;
274#define glOrtho fVboDrawer->vboGlOrtho
275#define glFrustum fVboDrawer->vboGlFrustum
276#define glMultMatrixf fVboDrawer->vboGlMultMatrixf
277#define glMultMatrixd fVboDrawer->vboGlMultMatrixd
278#define glMatrixMode fVboDrawer->vboGlMatrixMode
279#define glPointSize fVboDrawer->vboGlPointSize
280#define glColor3d fVboDrawer->vboGlColor3d
281#define glColor4d fVboDrawer->vboGlColor4d
282#define glColor4fv fVboDrawer->vboGlColor4fv
290class G4OpenGLVboDrawer {
292 G4OpenGLVboDrawer (G4OpenGLViewer*, std::string type);
296 virtual ~G4OpenGLVboDrawer ();
299#if defined (G4VIS_BUILD_OPENGLWT_DRIVER) || defined (G4VIS_USE_OPENGLWT)
300 void vboGlClear(Wt::WFlags< GLenum > mask);
301 void vboGlUniformMatrix4(
const Wt::WGLWidget::UniformLocation &location,
const Wt::WMatrix4x4 &mat);
302 void vboGlUniformMatrix4(
const Wt::WGLWidget::UniformLocation &location,
const double* matrix);
303 void vboGlUniformMatrix4fv(
const Wt::WGLWidget::UniformLocation &location,
const float* matrix);
304 void vboGlUniformMatrix4(
const Wt::WGLWidget::UniformLocation &location,
const Wt::WGLWidget::JavaScriptMatrix4x4 &mat);
305 Wt::WGLWidget::Buffer vboGlCreateBuffer();
306 void vboGlBindBuffer(GLenum target, Wt::WGLWidget::Buffer
buffer);
307 void vboGlDeleteBuffer(Wt::WGLWidget::Buffer
buffer);
308 void vboGlVertexAttribPointer(Wt::WGLWidget::AttribLocation location,
int size, GLenum type,
bool normalized,
unsigned stride,
unsigned offset);
309 void vboGlShaderSource(Wt::WGLWidget::Shader shader, GLsizei ,
const GLchar **src,
const GLint *);
310 void vboGlCompileShader(Wt::WGLWidget::Shader shader);
311 Wt::WGLWidget::Shader vboGlCreateShader(GLenum shader);
312 Wt::WGLWidget::Program vboGlCreateProgram();
313 void vboGlAttachShader(Wt::WGLWidget::Program program, Wt::WGLWidget::Shader shader);
314 void vboGlLinkProgram(Wt::WGLWidget::Program program);
315 void vboGlUseProgram(Wt::WGLWidget::Program program);
316 void vboGlEnableVertexAttribArray(Wt::WGLWidget::AttribLocation pointer);
317 void vboGlDisableVertexAttribArray(Wt::WGLWidget::AttribLocation pointer);
318 Wt::WGLWidget::UniformLocation vboGlGetUniformLocation(Wt::WGLWidget::Program programm,
const std::string &src);
319 Wt::WGLWidget::AttribLocation vboGlGetAttribLocation(Wt::WGLWidget::Program shader,
const std::string &src);
321 void vboGlClearColor (
double r,
double g,
double b,
double a);
322 void vboGlClearDepth(
double depth);
323 void vboGlViewport(
int x,
int y,
unsigned width,
unsigned height);
324 void vboGlEnable(GLenum cap);
325 void vboGlDisable(GLenum cap);
326 void vboGlBlendFunc (GLenum sfactor, GLenum dfactor);
327 void vboGlDepthFunc (GLenum func);
328 void vboGlDepthMask(
bool flag);
329 void vboGlColorMask (
bool red,
bool green,
bool blue,
bool alpha);
330 void vboGlLineWidth(
double width);
331 void vboGlDrawArrays(GLenum mode,
int first,
unsigned count);
332 void vboGlBufferDatafv(GLenum target,
const std::vector<double>::iterator begin,
const std::vector<double>::iterator end, GLenum usage);
333 void vboGlBufferDataiv(GLenum target,
const std::vector<unsigned short>::iterator begin,
const std::vector<unsigned short>::iterator end, GLenum usage, GLenum type);
334 void vboGlDrawElements(GLenum mode,
unsigned count, GLenum type,
unsigned offset);
335 void vboGlMultMatrixf(
const GLfloat *m );
336 void vboGlMultMatrixd(
const GLdouble *m );
338 void vboGlMultMatrixf(
const GLfloat *m );
339 void vboGlMultMatrixd(
const GLdouble *m );
343 void vboGlOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
344 void vboGlFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
345 void vboGlMatrixMode(GLenum);
346 void vboGlPointSize(
float size);
347 inline void vboGlColor3d(
int red,
int green,
int blue) {
348 vboGlColor4d(red,green, blue, 1.0);
350 void vboGlColor4d(
int red,
int green,
int blue,
int alpha);
351 void vboGlColor4fv(
const GLfloat*);
352 inline const char * getFragmentShaderSrc() {
353 return fFragmentShaderSrc;
355 inline const char * getVertexShaderSrc() {
356 return fVertexShaderSrc;
358 inline bool isVBO() {
359 if ((fOGLType ==
"OGL-ES") || (fOGLType ==
"OGL-VBO")) {
364 inline void empty() {}
365 inline GLuint returnNULL() {
370 const char *fFragmentShaderSrc;
371 const char *fVertexShaderSrc;
372 std::string fOGLType;
375#if defined (G4VIS_BUILD_OPENGLWT_DRIVER) || defined (G4VIS_USE_OPENGLWT)
376 G4OpenGLImmediateWtViewer* fVboViewer;
378 G4OpenGLImmediateQtViewer* fVboViewer;