Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4OpenGLImmediateViewer.cc
Go to the documentation of this file.
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29// Andrew Walkden 7th February 1997
30// Class G4OpenGLImmediateViewer : Encapsulates the `immediateness' of
31// an OpenGL view, for inheritance by
32// derived (X, Xm...) classes.
33
34#ifdef G4VIS_BUILD_OPENGL_DRIVER
35
38
39G4OpenGLImmediateViewer::G4OpenGLImmediateViewer (G4OpenGLImmediateSceneHandler& scene):
40G4VViewer (scene, -1),
41G4OpenGLViewer (scene)
42{}
43
44void G4OpenGLImmediateViewer::ProcessView ()
45{
46 const G4Planes& cutaways = fVP.GetCutawayPlanes();
47 G4bool cutawayUnion = fVP.IsCutaway() &&
48 fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion;
49 size_t nPasses = cutawayUnion? cutaways.size(): 1;
50 for (size_t i = 0; i < nPasses; ++i) {
51
52 if (cutawayUnion) {
53 double a[4];
54 a[0] = cutaways[i].a();
55 a[1] = cutaways[i].b();
56 a[2] = cutaways[i].c();
57 a[3] = cutaways[i].d();
58 glClipPlane (GL_CLIP_PLANE2, a);
59 glEnable (GL_CLIP_PLANE2);
60 }
61
62 NeedKernelVisit (); // Always need to visit G4 kernel.
64
65 if (cutawayUnion) glDisable (GL_CLIP_PLANE2);
66 }
67}
68
69#endif
bool G4bool
Definition: G4Types.hh:86
std::vector< G4Plane3D > G4Planes
void ProcessView()
Definition: G4VViewer.cc:104