Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4VRML2SceneHandler.hh
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1//
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4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
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7// * conditions of the Geant4 Software License, included in the file *
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25//
26//
27//
28// G4VRML2SceneHandler.hh
29// Satoshi Tanaka & Yasuhide Sawada
30
31#ifndef WIN32
32
33#ifdef G4VIS_BUILD_VRML_DRIVER
34
35#ifndef G4VRML2_SCENE_HANDLER_HH
36#define G4VRML2_SCENE_HANDLER_HH
37
38#include "globals.hh"
39#include "G4LogicalVolume.hh"
40#include "G4VSceneHandler.hh"
41
42#include "G4FRClient.hh"
43
44class G4VRML2;
45class G4VisAttributes;
46
47class G4VRML2SceneHandler: public G4VSceneHandler {
48
49 enum { MAX_CONNECTION_TRIAL = 10 } ;
50
51// methods (public)
52public:
53 G4VRML2SceneHandler(G4VRML2& system, const G4String& name = "");
54 virtual ~G4VRML2SceneHandler();
55 void AddSolid(const G4Box&);
56 void AddSolid(const G4Cons&);
57 void AddSolid(const G4Tubs&);
58 void AddSolid(const G4Trd&);
59 void AddSolid(const G4Trap&);
60 void AddSolid(const G4Sphere&);
61 void AddSolid(const G4Para&);
62 void AddSolid(const G4Torus&);
63 void AddSolid ( const G4Polycone& polycone ) {
65 }
66 void AddSolid ( const G4Polyhedra& polyhedra) {
67 G4VSceneHandler::AddSolid (polyhedra);
68 }
69 void AddSolid ( const G4Orb& orb ) {
71 }
72 void AddSolid ( const G4Ellipsoid& ellipsoid) {
73 G4VSceneHandler::AddSolid (ellipsoid);
74 }
75 void AddSolid ( const G4TessellatedSolid& tess) {
77 }
78 void AddSolid(const G4VSolid&);
79 void AddCompound ( const G4VTrajectory& traj) {
81 }
82 void AddCompound ( const G4VHit& hit) {
84 }
85 void AddCompound ( const G4VDigi& digi) {
87 }
88 void AddCompound ( const G4THitsMap<G4double> & hits) {
90 }
91 void AddCompound ( const G4THitsMap<G4StatDouble> & hits) {
93 }
94
95 void BeginPrimitives(const G4Transform3D& objectTransformation);
96 void EndPrimitives();
97
98 void AddPrimitive(const G4Polyline&);
99 void AddPrimitive(const G4Polyhedron&);
100 void AddPrimitive(const G4Text&);
101 void AddPrimitive(const G4Circle&);
102 void AddPrimitive(const G4Square&);
103 void AddPrimitive (const G4Polymarker& polymarker)
104 { G4VSceneHandler::AddPrimitive (polymarker); }
105 void AddPrimitive (const G4Scale& scale)
107
108 void ClearTransientStore(); // Used for triggering detector re-drawing.
109
110 void BeginModeling();
111 void EndModeling();
112
113 void VRMLBeginModeling();
114 void VRMLEndModeling();
115
116 void connectPort(int max_trial = MAX_CONNECTION_TRIAL );
117 void closePort();
118
119// methods (private)
120private:
121 void SendMaterialNode ( const G4VisAttributes* pAV );
122 void SendMaterialNode ();
123
124 void SendLineColor ( const G4VisAttributes* pAV );
125 void SendMarkerColor ( const G4VMarker& mark ) ;
126 void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
127
128 G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
129 void GetMarkerWorldPosition ( const G4VMarker& mark ,
130 double* pX ,
131 double* pY ,
132 double* pZ ) ;
133
134 G4bool IsPVPickable () { return fPVPickable ;}
135 void SetPVPickability ( G4bool on_off ) { fPVPickable = on_off ;}
136 G4double SetPVTransparency () ;
137 G4double GetPVTransparency () { return fPVTransparency ; }
138
139// data
140private:
141
142 G4VRML2& fSystem; // Graphics system for this scene.
143
144 G4bool fPVPickable ;
145 G4double fPVTransparency ;
146
147 static G4int fSceneIdCount;
148
149public:
150 G4FRClient fDest ;
151
152};
153
154#endif //G4VRML2_SCENE_HH
155#endif //G4VIS_BUILD_VRML_DRIVER
156#endif //WIN32
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
Definition: G4Box.hh:56
Definition: G4Cons.hh:78
Definition: G4Orb.hh:56
Definition: G4Para.hh:79
Definition: G4Text.hh:72
Definition: G4Trd.hh:63
Definition: G4Tubs.hh:75
Definition: G4VHit.hh:48
virtual void BeginModeling()
virtual void ClearTransientStore()
virtual void EndPrimitives()
virtual void EndModeling()
virtual void BeginPrimitives(const G4Transform3D &objectTransformation=G4Transform3D())
G4VGraphicsSystem & fSystem
virtual void AddSolid(const G4Box &)
virtual void AddCompound(const G4VTrajectory &)
virtual void AddPrimitive(const G4Polyline &)=0