Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4OpenInventor.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
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12// * institutes,nor the agencies providing financial support for this *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
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17// * *
18// * This code implementation is the result of the scientific and *
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25//
26//
27//
28#ifdef G4VIS_BUILD_OI_DRIVER
29
30// this :
31#include "G4OpenInventor.hh"
32
33#include "HEPVis/nodes/SoBox.h"
34#include "HEPVis/nodes/SoTubs.h"
35#include "HEPVis/nodes/SoCons.h"
36#include "HEPVis/nodes/SoTrd.h"
37#include "HEPVis/nodes/SoTrap.h"
44
45#include "Geant4_SoPolyhedron.h"
46
48
49#include "G4UImanager.hh"
50#include "G4UIbatch.hh"
51
53 const G4String name
54,const G4String nickname
56)
57:G4VGraphicsSystem(name,nickname,f)
58,interactorManager(0)
59{
60}
61
63
65 interactorManager = im;
66}
68 return interactorManager;
69}
71 Initialize();
72 G4VSceneHandler* p = new G4OpenInventorSceneHandler (*this, name);
73 return p;
74}
75
77{
87
91}
92
94{
95 G4bool isCompatible = false;
97 G4UIsession* session = ui->GetSession();
98
99 // If session is a batch session, it may be:
100 // a) this is a batch job (the user has not instantiated any UI session);
101 // b) we are currently processing a UI command, in which case the UI
102 // manager creates a temporary batch session and to find out if there is
103 // a genuine UI session that the user has instantiated we must drill
104 // down through previous sessions to a possible non-batch session.
105 while (G4UIbatch* batch = dynamic_cast<G4UIbatch*>(session)) {
106 session = batch->GetPreviousSession();
107 }
108
109 // OI windows are not appropriate in a batch session.
110 if (session) {
111 // If non-zero, this is the originating non-batch session
112 // The user has instantiated a UI session...
113 isCompatible = true;
114 }
115
116 return isCompatible;
117}
118
119#endif
bool G4bool
Definition: G4Types.hh:86
G4VSceneHandler * CreateSceneHandler(const G4String &name)
void SetInteractorManager(G4VInteractorManager *)
virtual ~G4OpenInventor()
G4bool IsUISessionCompatible() const
G4OpenInventor(const G4String, const G4String, G4VGraphicsSystem::Functionality)
G4VInteractorManager * GetInteractorManager()
G4UIsession * GetSession() const
Definition: G4UImanager.hh:180
static G4UImanager * GetUIpointer()
Definition: G4UImanager.cc:77
static void initClass()
static void initClass()
static void initClass(void)
static void initClass()
Class Initializer, required.
static void initClass()
Class Initializer, required.
static void initClass(void)
static void initClass()
static void initClass()
static void initClass()
static void initClass()
Class Initializer, required.
static void initClass()
Class Initializer, required.
static void initClass()
Class Initializer, required.
const char * name(G4int ptype)