Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4Qt3DSceneHandler.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
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8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
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14// * regarding this software system or assume any liability for its *
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18// * This code implementation is the result of the scientific and *
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25//
26// John Allison 17th June 2019
27
28#if defined (G4VIS_BUILD_QT3D_DRIVER) || defined (G4VIS_USE_QT3D)
29
30#ifndef G4QT3DSCENEHANDLER_HH
31#define G4QT3DSCENEHANDLER_HH
32
33#include "G4VSceneHandler.hh"
34
35#include <vector>
36
37namespace Qt3DCore {
38class QEntity;
39}
40class G4Qt3DQEntity;
41
42//#define G4QT3DDEBUG
43
44class G4Qt3DSceneHandler: public G4VSceneHandler {
45
46 friend class G4Qt3DViewer;
47
48public:
49
50 G4Qt3DSceneHandler(G4VGraphicsSystem& system,
51 const G4String& name);
52 virtual ~G4Qt3DSceneHandler();
53
54 void PreAddSolid(const G4Transform3D& objectTransformation,
55 const G4VisAttributes&);
56 void PostAddSolid();
57
58 void BeginPrimitives2D(const G4Transform3D& objectTransformation);
59 void EndPrimitives2D();
60
61 void BeginPrimitives(const G4Transform3D& objectTransformation);
62 void EndPrimitives();
63
64 void AddPrimitive(const G4Polyline&);
65 void AddPrimitive(const G4Polymarker&);
66 void AddPrimitive(const G4Text&);
67 void AddPrimitive(const G4Circle&);
68 void AddPrimitive(const G4Square&);
69 void AddPrimitive(const G4Polyhedron&);
70
71 void ClearStore ();
72 void ClearTransientStore ();
73
74protected:
75
76 void EstablishG4Qt3DQEntities();
77 G4Qt3DQEntity* CreateNewNode(); // For next solid or primitive
78
79 static G4int fSceneIdCount; // Counter for Qt3D scene handlers.
80
81 Qt3DCore::QEntity* fpQt3DScene;
82 Qt3DCore::QEntity* fpTransientObjects;
83 Qt3DCore::QEntity* fpPersistentObjects;
84 std::vector<G4Qt3DQEntity*> fpPhysicalVolumeObjects; // Multiple worlds
85
86};
87
88#endif
89
90#endif // #if defined (G4VIS_BUILD_QT3D_DRIVER) || defined (G4VIS_USE_QT3D)
int G4int
Definition: G4Types.hh:85
Definition: G4Text.hh:72
virtual void ClearTransientStore()
virtual void EndPrimitives()
virtual void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
virtual void PostAddSolid()
virtual void EndPrimitives2D()
virtual void BeginPrimitives2D(const G4Transform3D &objectTransformation=G4Transform3D())
virtual void BeginPrimitives(const G4Transform3D &objectTransformation=G4Transform3D())
virtual void ClearStore()
virtual void AddPrimitive(const G4Polyline &)=0