Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4OpenGLXmRotationCallbacks.cc
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28//
29// Andrew Walkden 16th April 1997
30// G4OpenGLXmRotationCallbacks :
31// Several callback functions used by
32// elements of the control panel to
33// rotate the view.
34
35#ifdef G4VIS_BUILD_OPENGLXM_DRIVER
36
37#include "G4OpenGLXmViewer.hh"
38
40#include "G4Scene.hh"
41#include "G4UImanager.hh"
42#include "G4ios.hh"
43
44void G4OpenGLXmViewer::theta_rotation_callback (Widget w,
45 XtPointer clientData,
46 XtPointer callData)
47{
48 XmArrowButtonCallbackStruct *cbs = (XmArrowButtonCallbackStruct*) callData;
49 G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
50
51 pView->rotate_right = get_boolean_userData (w);
52
53 if (cbs->reason == XmCR_ARM) {
54 rotate_in_theta (pView, NULL);
55 } else if (cbs->reason == XmCR_DISARM) {
56 XtRemoveTimeOut (pView->rotation_timer);
57 }
58}
59
60void G4OpenGLXmViewer::rotate_in_theta (XtPointer clientData,
61 XtIntervalId* timer_id)
62{
63 //theta spin stuff here
64 G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
65
66 if (pView->rotate_right) {
67 pView->rotateScene(1,0);
68 } else {
69 pView->rotateScene(-1,0);
70 }
71 /*
72 G4double delta_theta;
73
74 if (pView->fVP.GetLightsMoveWithCamera()) {
75 if (pView->rotate_right) {
76 delta_theta = -(pView->fRot_sens);
77 } else {
78 delta_theta = pView->fRot_sens;
79 }
80 } else {
81 if (pView->rotate_right) {
82 delta_theta = pView->fRot_sens;
83 } else {
84 delta_theta = -(pView->fRot_sens);
85 }
86 }
87 delta_theta *= deg;
88 // Rotates by fixed azimuthal angle delta_theta.
89
90 const G4Vector3D& vp = pView->fVP.GetViewpointDirection ().unit ();
91 const G4Vector3D& up = pView->fVP.GetUpVector ().unit ();
92 const G4Vector3D& zprime = up;
93 G4double cosalpha = up.dot (vp);
94 G4double sinalpha = std::sqrt (1. - std::pow (cosalpha, 2));
95 G4Vector3D yprime = (zprime.cross (vp)).unit ();
96 G4Vector3D xprime = yprime.cross (zprime);
97 // Projection of vp on plane perpendicular to up...
98 G4Vector3D a1 = sinalpha * xprime;
99 // Required new projection...
100 G4Vector3D a2 =
101 sinalpha * (std::cos (delta_theta) * xprime + std::sin (delta_theta) * yprime);
102 // Required Increment vector...
103 G4Vector3D delta = a2 - a1;
104 // So new viewpoint is...
105 G4Vector3D viewPoint = vp + delta;
106
107 pView->fVP.SetViewAndLights (viewPoint);
108 */
109
110 pView->SetView ();
111 pView->ClearView ();
112 pView->DrawView ();
113
114 pView->rotation_timer = XtAppAddTimeOut
115 (pView->app,
116 timer_id == NULL ? 500 : 1,
117 rotate_in_theta,
118 pView);
119}
120
121void G4OpenGLXmViewer::phi_rotation_callback (Widget w,
122 XtPointer clientData,
123 XtPointer callData)
124{
125 XmArrowButtonCallbackStruct *cbs = (XmArrowButtonCallbackStruct*) callData;
126 G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
127
128 pView->rotate_up = get_boolean_userData (w);
129
130 if (cbs->reason == XmCR_ARM) {
131 rotate_in_phi (pView, NULL);
132 } else if (cbs->reason == XmCR_DISARM) {
133 XtRemoveTimeOut (pView->rotation_timer);
134 }
135}
136
137void G4OpenGLXmViewer::rotate_in_phi (XtPointer clientData,
138 XtIntervalId* timer_id)
139{
140 //phi spin stuff here
141 // G4double delta_alpha;
142 G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
143
144 if (pView -> rotate_up) {
145 pView->rotateScene(0,-1);
146 } else {
147 pView->rotateScene(0,1);
148 }
149 /*
150 if (pView->fVP.GetLightsMoveWithCamera()) {
151 if (pView -> rotate_up) {
152 delta_alpha = -(pView->fRot_sens);
153 } else {
154 delta_alpha = pView->fRot_sens;
155 }
156 } else {
157 if (pView -> rotate_up) {
158 delta_alpha = pView->fRot_sens;
159 } else {
160 delta_alpha = -(pView->fRot_sens);
161 }
162 }
163
164 delta_alpha *= deg;
165
166 const G4Vector3D& vp = pView->fVP.GetViewpointDirection ().unit ();
167 const G4Vector3D& up = pView->fVP.GetUpVector ().unit ();
168
169 const G4Vector3D& xprime = vp;
170 G4Vector3D yprime = (up.cross(xprime)).unit();
171 G4Vector3D zprime = (xprime.cross(yprime)).unit();
172
173 G4Vector3D new_vp = std::cos(delta_alpha) * xprime + std::sin(delta_alpha) * zprime;
174
175 pView->fVP.SetViewAndLights (new_vp.unit());
176
177 if (pView->fVP.GetLightsMoveWithCamera()) {
178 G4Vector3D new_up = (new_vp.cross(yprime)).unit();
179 pView->fVP.SetUpVector(new_up);
180 }
181
182 */
183 pView->SetView ();
184 pView->ClearView ();
185 pView->DrawView ();
186
187 pView->rotation_timer = XtAppAddTimeOut
188 (pView->app,
189 timer_id == NULL ? 500 : 1,
190 rotate_in_phi,
191 pView);
192}
193
194void G4OpenGLXmViewer::set_rot_sens_callback (Widget w,
195 XtPointer clientData,
196 XtPointer callData)
197{
198 XmScaleCallbackStruct *cbs = (XmScaleCallbackStruct*) callData;
199 G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
200 short dp = -1;
201 G4float ten_to_the_dp = 10.;
202
203 XtVaGetValues (w,
204 XmNdecimalPoints, &dp,
205 NULL);
206
207 if (dp == 0) {
208 ten_to_the_dp = 1.;
209 } else if ( dp > 0) {
210 for (G4int i = 1; i < (G4int)dp; i++) {
211 ten_to_the_dp *= 10.;
212 }
213 } else {
215 ("G4OpenGLXmViewer::set_rot_sens_callback",
216 "opengl2004", FatalException,
217 "Bad value returned for dp in set_rot_sens_callback");
218 }
219
220 pView->fRot_sens = (G4float)(cbs->value) / ten_to_the_dp;
221}
222
223void G4OpenGLXmViewer::set_rot_subject_callback (Widget w,
224 XtPointer clientData,
225 XtPointer)
226{
227 G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*)clientData;
228
229 G4int choice = get_int_userData (w);
230
231 switch (choice) {
232 case 0:
233 {
234 pView->fVP.SetLightsMoveWithCamera (true);
235 break;
236 }
237 case 1:
238 {
239 pView->fVP.SetLightsMoveWithCamera (false);
240 break;
241 }
242 default:
243 {
245 ("G4OpenGLXmViewer::set_rot_subject_callback",
246 "opengl2005", FatalException,
247 "Unrecognised choice made in set_rot_subject_callback");
248 }
249 }
250}
251
252void G4OpenGLXmViewer::wobble_callback (Widget w,
253 XtPointer,
254 XtPointer)
255{
256 G4OpenGLXmViewer* pView;
257
258 XtVaGetValues (w,
259 XmNuserData, &pView,
260 NULL);
261
262 pView->original_vp = pView->fVP.GetViewpointDirection();
263 pView->wobble_timer = XtAppAddTimeOut
264 (pView->app,
265 (long unsigned int) (1000. * (1. / pView->wob_sens)),
266 wobble_timer_callback,
267 pView);
268}
269
270void G4OpenGLXmViewer::wobble_timer_callback (XtPointer clientData,
271 XtIntervalId*)
272{
273 G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*)clientData;
274 const G4Vector3D& up = pView->fVP.GetUpVector();
275 G4Vector3D third_axis = up.cross(pView->original_vp);
276 G4double pi_div_by_ten = pi / 10.0;
277 G4Vector3D d_up = 0.1 * (std::sin ((G4double)pView->frameNo * pi_div_by_ten * 2.)) * up;
278 G4Vector3D d_third_axis = 0.1 * (std::sin ((G4double)pView->frameNo * (pi_div_by_ten))) * third_axis;
279
280 pView->fVP.SetViewAndLights (pView->original_vp + d_up + d_third_axis);
281
282 pView->SetView ();
283 pView->ClearView ();
284 pView->DrawView ();
285
286 if (pView->frameNo++ == 20) {
287 if (pView->wobble_timer) {
288 XtRemoveTimeOut (pView->wobble_timer);
289 pView->frameNo = 0;
290 pView->fVP.SetViewAndLights (pView->original_vp);
291 pView->SetView ();
292 pView->ClearView ();
293 pView->DrawView ();
294 }
295 } else {
296 pView->wobble_timer = XtAppAddTimeOut
297 (pView->app,
298 (long unsigned int) (1000. * (1. / pView->wob_sens)),
299 wobble_timer_callback,
300 pView);
301 }
302}
303
304void G4OpenGLXmViewer::reset_callback (Widget w,
305 XtPointer,
306 XtPointer)
307{
308
309 G4OpenGLXmViewer* pView;
310
311 XtVaGetValues (w,
312 XmNuserData, &pView,
313 NULL);
314
315 pView->fVP.SetCurrentTargetPoint(G4Point3D());
316 pView->fVP.SetZoomFactor(1.0);
317 pView->fVP.SetDolly(0.0);
318 pView->SetView ();
319 pView->ClearView ();
320 pView->DrawView ();
321 pView->zoom_low = 0.1;
322 pView->zoom_high = 10.0;
323
324}
325#endif
@ FatalException
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
Definition: G4Exception.cc:35
HepGeom::Point3D< G4double > G4Point3D
Definition: G4Point3D.hh:34
float G4float
Definition: G4Types.hh:84
double G4double
Definition: G4Types.hh:83
int G4int
Definition: G4Types.hh:85
BasicVector3D< T > cross(const BasicVector3D< T > &v) const
const G4double pi