Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4ParticleHPElasticFS Member List

This is the complete list of members for G4ParticleHPElasticFS, including all inherited members.

adjust_final_state(G4LorentzVector)G4ParticleHPFinalStateprotected
ApplyYourself(const G4HadProjectile &theTrack)G4ParticleHPElasticFSvirtual
DoNotAdjustFinalState()G4ParticleHPFinalStateprotected
G4ParticleHPElasticFS()G4ParticleHPElasticFSinline
G4ParticleHPFinalState()G4ParticleHPFinalStateinline
GetA()G4ParticleHPFinalStateinline
GetM()G4ParticleHPFinalStateinline
GetN()G4ParticleHPFinalStateinline
GetXsec(G4double)G4ParticleHPFinalStateinlinevirtual
GetXsec()G4ParticleHPFinalStateinlinevirtual
GetZ()G4ParticleHPFinalStateinline
HasAnyData()G4ParticleHPFinalStateinline
hasAnyDataG4ParticleHPFinalStateprotected
HasFSData()G4ParticleHPFinalStateinline
hasFSDataG4ParticleHPFinalStateprotected
hasXsecG4ParticleHPFinalStateprotected
HasXsec()G4ParticleHPFinalStateinline
Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType, G4ParticleDefinition *)G4ParticleHPElasticFSvirtual
G4ParticleHPFinalState::Init(G4double A, G4double Z, G4String &dirName, G4String &aFSType, G4ParticleDefinition *projectile)G4ParticleHPFinalStateinline
New()G4ParticleHPElasticFSinlinevirtual
SetA_Z(G4double anA, G4double aZ, G4int aM=0)G4ParticleHPFinalStateinline
SetAZMs(G4double anA, G4double aZ, G4int aM, G4ParticleHPDataUsed used)G4ParticleHPFinalStateinline
SetProjectile(G4ParticleDefinition *projectile)G4ParticleHPFinalStateinline
theBaseAG4ParticleHPFinalStateprotected
theBaseMG4ParticleHPFinalStateprotected
theBaseZG4ParticleHPFinalStateprotected
theNamesG4ParticleHPFinalStateprotected
theNDLDataAG4ParticleHPFinalStateprotected
theNDLDataMG4ParticleHPFinalStateprotected
theNDLDataZG4ParticleHPFinalStateprotected
theProjectileG4ParticleHPFinalStateprotected
theResultG4ParticleHPFinalStateprotected
~G4ParticleHPElasticFS()G4ParticleHPElasticFSinline
~G4ParticleHPFinalState()G4ParticleHPFinalStateinlinevirtual