Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4OpenGLStoredXViewer.cc
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1//
2// ********************************************************************
3// * License and Disclaimer *
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27//
28//
29// Andrew Walkden 7th February 1997
30// Class G4OpenGLStoredXViewer : a class derived from G4OpenGLXViewer and
31// G4OpenGLStoredViewer.
32
33#ifdef G4VIS_BUILD_OPENGLX_DRIVER
34
36
38#include "G4ios.hh"
39#include "G4Threading.hh"
40
41G4OpenGLStoredXViewer::
42G4OpenGLStoredXViewer (G4OpenGLStoredSceneHandler& sceneHandler,
43 const G4String& name)
44 : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
45 G4OpenGLViewer (sceneHandler),
46 G4OpenGLXViewer (sceneHandler),
47 G4OpenGLStoredViewer (sceneHandler)
48{
49 if (fViewId < 0) return; // In case error in base class instantiation.
50
51 if (!vi_stored) {
52 fViewId = -1; // This flags an error.
53 G4cerr << "G4OpenGLStoredXViewer::G4OpenGLStoredXViewer -"
54 " G4OpenGLXViewer couldn't get a visual." << G4endl;
55 return;
56 }
57}
58
59G4OpenGLStoredXViewer::~G4OpenGLStoredXViewer () {}
60
61void G4OpenGLStoredXViewer::Initialise () {
62
63#ifdef G4DEBUG_VIS_OGL
64 printf("G4OpenGLStoredXViewer::Initialise\n");
65#endif
66 CreateGLXContext (vi_stored);
67 CreateMainWindow ();
68 CreateFontLists ();
69
70 InitializeGLView ();
71
72 glDrawBuffer (GL_BACK);
73}
74
75void G4OpenGLStoredXViewer::DrawView () {
76
77#ifdef G4DEBUG_VIS_OGL
78 printf("G4OpenGLStoredXViewer::DrawView\n");
79#endif
80
81 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
82
83 // See if things have changed from last time and remake if necessary...
84 // The fNeedKernelVisit flag might have been set by the user in
85 // /vis/viewer/rebuild, but if not, make decision and set flag only
86 // if necessary...
87 if (!fNeedKernelVisit) KernelVisitDecision ();
88 fLastVP = fVP;
89 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
90 ProcessView ();
91
92 if(style!=G4ViewParameters::hlr && haloing_enabled) {
93
94 HaloingFirstPass ();
95 DrawDisplayLists ();
96#ifdef G4DEBUG_VIS_OGL
97 printf("G4OpenGLStoredXViewer::DrawView flush \n");
98#endif
99 glFlush ();
100
101 HaloingSecondPass ();
102
103 DrawDisplayLists ();
104
105 } else {
106
107 if (!kernelVisitWasNeeded) {
108#ifdef G4DEBUG_VIS_OGL
109 printf("G4OpenGLStoredXViewer::DrawView NO need kernel visit\n");
110#endif
111 DrawDisplayLists ();
112
113 } else {
114
115#ifdef G4DEBUG_VIS_OGL
116 printf("G4OpenGLStoredXViewer::DrawView NEED kernel visit\n");
117#endif
118 // However, union cutaways are implemented in DrawDisplayLists, so make
119 // an extra pass...
120 if (fVP.IsCutaway() &&
121 fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
122 ClearView();
123 DrawDisplayLists ();
124 } else { // ADD TO AVOID KernelVisit=1 and nothing to display
125 DrawDisplayLists ();
126 }
127 }
128 }
129
130 FinishView ();
131
132}
133
134void G4OpenGLStoredXViewer::FinishView () {
135#ifdef G4DEBUG_VIS_OGL
136 printf("G4OpenGLStoredXViewer::FinishView\n");
137#endif
138 glXWaitGL (); //Wait for effects of all previous OpenGL commands to
139 //be propogated before progressing.
140
141#ifdef G4DEBUG_VIS_OGL
142 printf("G4OpenGLStoredXViewer::FinishView flush \n");
143#endif
144 glFlush (); //FIXME
145
146 GLint renderMode;
147 glGetIntegerv(GL_RENDER_MODE, &renderMode);
148 if (renderMode == GL_RENDER) glXSwapBuffers (dpy, win);
149}
150
151#endif
bool G4bool
Definition: G4Types.hh:86
G4GLOB_DLL std::ostream G4cerr
#define G4endl
Definition: G4ios.hh:57
const char * name(G4int ptype)