21 MucEntity(
int part,
int segment,
int layer );
22 MucEntity(
int part,
int segment,
int layer,
int id );
23 MucEntity(
int part,
int segment,
int layer,
int upDown,
int id );
24 MucEntity(
int part,
int segment,
int layer,
int upDown,
int rpcId,
int id );
60 void TransBesToLoc(
double LocCoord[],
double BesCoord[],
double LocOrgInBes[],
double Rot_z );
61 void TransLocToBes(
double LocCoord[],
double BesCoord[],
double LocOrgInBes[],
double Rot_z );
84 virtual void SetAlignment(
double dx,
double dy,
double dz);
virtual void SetObjOrgInBes()
virtual void SetObjRotToMot()
MucEntity(int part, int segment, int layer)
MucEntity & operator=(const MucEntity &other)
virtual void SetLocOrgInBes()
virtual void SetAlignment(double dx, double dy, double dz)
double * GetLocOrgInBes()
double * GetObjRotToMot()
virtual void SetObjOrgInLoc()
void TransBesToLoc(double LocCoord[], double BesCoord[], double LocOrgInBes[], double Rot_z)
double * GetObjOrgInBes()
void TransLocToBes(double LocCoord[], double BesCoord[], double LocOrgInBes[], double Rot_z)
double * GetObjOrgInLoc()