BOSS 7.0.3
BESIII Offline Software System
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Muc/MucGeoCreateAlg/MucGeoCreateAlg-00-01-00/MucGeoCreateAlg/MucEntity.h
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1//------------------------------------------------------------------------------|
2// [File ]: MucEntity.h |
3// [Brief ]: Head file of MUC geometry entity class |
4// [Author]: Xie Yuguang, <[email protected]> |
5// [Date ]: May 22, 2005 |
6//------------------------------------------------------------------------------|
7
8#ifndef MUC_ENTITY_H
9#define MUC_ENTITY_H
10
11#include<iostream>
12
13//#include "CLHEP/Geometry/Vector3D.h"
14//#include "CLHEP/Geometry/Point3D.h"
15
16using namespace std;
17
18class MucEntity
19{
20 public:
21 MucEntity( int part, int segment, int layer );
22 MucEntity( int part, int segment, int layer, int id );
23 MucEntity( int part, int segment, int layer, int upDown, int id );
24 MucEntity( int part, int segment, int layer, int upDown, int rpcId, int id );
25 MucEntity( const MucEntity &other );
26 MucEntity &operator =( const MucEntity &other );
27 virtual ~MucEntity() ;
28
29 int GetPart();
31 int GetLayer();
32 int GetUpDown();
33 int GetRpcId();
34 int GetID();
35
36 double GetTheta();
37 double GetRin();
38 double GetRout();
39 double GetRc();
40 double GetThin();
41 double GetW();
42 double GetH();
43 double GetL();
44 double GetWu();
45 double GetWd();
46 double GetArea();
47
48 double GetLocOrgInBes( int i ); // 1: Bes_x, 2: Bes_y, 3, Bes_z
49 double GetObjRotToMot( int i ); // 1: Rot_x, 2: Rot_y, 3, Rot_z
50 double GetObjOrgInBes( int i ); // 1: Bes_x, 2: Bes_y, 3, Bes_z
51 double GetObjOrgInLoc( int i ); // 1: Pos_x, 2: Pos_y, 3, Pos_z
52
53 double* GetLocOrgInBes();
54 double* GetObjRotToMot();
55 double* GetObjOrgInLoc();
56 double* GetObjOrgInBes();
57
58 // coordinate transform function, from old to new,
59 // Rot_z is the direction angle of new x axis in old coordinate system
60 void TransBesToLoc( double LocCoord[], double BesCoord[], double LocOrgInBes[], double Rot_z );
61 void TransLocToBes( double LocCoord[], double BesCoord[], double LocOrgInBes[], double Rot_z );
62
63 protected:
64
65 virtual void Init(); // all geometry information initilization
66
67 virtual void SetTheta(); // set theta
68 virtual void SetRin(); // set r inner
69 virtual void SetRout(); // set r outer
70 virtual void SetRc(); // set r center
71 virtual void SetThin(); // set thickness
72 virtual void SetW(); // set width
73 virtual void SetH(); // set height
74 virtual void SetL(); // set stretching length
75 virtual void SetWu(); // set up width
76 virtual void SetWd(); // set down width
77 virtual void SetArea(); // set area of entity(mm^2)
78 virtual void SetLocOrgInBes(); // set x, y, z of local origin in BES coordinate system
79 virtual void SetObjRotToMot(); // set rotation angles of x, y, z axises of local coordinate system
80 // relative to BES
81 virtual void SetObjOrgInBes(); // set x, y and z of object origin in BES coordinate system
82 virtual void SetObjOrgInLoc(); // set x, y and z of object origin in local or
83 // temporary local coordinate system
84
85 virtual void SetAlignment( double dx, double dy, double dz); // set alignment
86
87 protected:
88 int m_Part; // part id
89 int m_Segment; // segment id
90 int m_Layer; // layer id
91 int m_UpDown; // up or down superlayer id, only valid for superlayer objects
92 int m_RpcId; // rpc id in up or down superlayer
93 int m_ID; // object id
94
95 double m_Theta; // barrel: inclination angle of R and Bes_X
96 // endcap: inclination angle of panel boudary and Bes_X
97
98 double m_Rin; // r of the inner surface relative to BES origin
99 double m_Rout; // r of the outer surface relative to BES origin
100 double m_Rc; // r of the center surface relative to BES orign
101 double m_Thin; // thickness of entity
102 double m_W; // width of cross section
103 double m_H; // height of cross section
104 double m_L; // stretching length of cross section
105 double m_Wu; // up width of trapezoid cross section
106 double m_Wd; // down width of trapezoid cross section
107 double m_Area; // area of entity,mm^2
108
109 double m_LocOrgInBes[3]; // x, y, z of the mother origin in BES coordinate system
110 // for panel, the mother is temporary local coordinate system
111 double m_ObjRotToMot[3]; // rotation angles of x, y, z axises of the object coordinate system
112 // relative to the mother
113 // only rotation angle relative to Bes_z axis is useful
114 // defined as the angle of local xy plane circling mother's z axis,
115 // not Euler angle
116 // for local or temparory local, the mother is BES, for panel,
117 // the mother is the local or temparory local
118 double m_ObjOrgInBes[3]; // x, y and z of object origin in BES coordinate system
119 double m_ObjOrgInLoc[3]; // x, y and z of object origin in its mother coordinate system
120 // for panel, the mother is temporary local coordinate system
121
122//-------------------------------------------------------------NOTE---------------------------------------------------------------
123// 1: There are four coordinate systems: BES(the world), local(the mother), temporary local(the temp, for many panels object)
124// and object, the posterior one is always located in the anterior one.
125// 2: If the local coordinate system of one entity is BES, m_MotOrgInBes is unuseful.
126// 3: According to the detector structure, the origin coordinates and rotation angles of geometry entities relative to BES
127// coordinate system can be calculated easily and conveniently, so these values will be initialized first in constructor.
128// 4: For objects having many panels, the id of integral object is -1, and the id of panel begins from 0 to panel number.
129// These objects must be added a temporary local coordinate system for locating the panels, the temporary local
130
131};
132
133#endif
134
double GetWu()
MucEntity(const MucEntity &other)
double GetW()
double GetObjRotToMot(int i)
virtual void Init()
double GetThin()
double GetObjOrgInBes(int i)
MucEntity(int part, int segment, int layer)
virtual void SetRout()
virtual void SetWu()
MucEntity(int part, int segment, int layer, int upDown, int id)
MucEntity & operator=(const MucEntity &other)
Definition: MucEntity.cxx:92
virtual void SetRin()
virtual void SetObjOrgInBes()
double GetLocOrgInBes(int i)
virtual void SetTheta()
virtual void SetLocOrgInBes()
double GetWd()
double GetH()
double GetArea()
int GetID()
double * GetLocOrgInBes()
virtual void SetRc()
virtual void SetH()
double * GetObjRotToMot()
virtual ~MucEntity()
double GetRc()
double GetTheta()
void TransBesToLoc(double LocCoord[], double BesCoord[], double LocOrgInBes[], double Rot_z)
int GetSegment()
MucEntity(int part, int segment, int layer, int upDown, int rpcId, int id)
int GetUpDown()
virtual void SetWd()
virtual void SetObjRotToMot()
virtual void SetL()
virtual void SetObjOrgInLoc()
MucEntity(int part, int segment, int layer, int id)
int GetRpcId()
virtual void SetThin()
double * GetObjOrgInBes()
double GetRin()
int GetLayer()
void TransLocToBes(double LocCoord[], double BesCoord[], double LocOrgInBes[], double Rot_z)
double GetL()
double * GetObjOrgInLoc()
virtual void SetAlignment(double dx, double dy, double dz)
virtual void SetW()
double GetRout()
double GetObjOrgInLoc(int i)
virtual void SetArea()
int GetPart()